public void Start() { #pragma warning disable 618 m_NetworkManager = UIController.GetComponent <NetworkManager>(); #pragma warning restore 618 gameObject.name = "CloudAnchorsExampleController"; ARCoreRoot.SetActive(false); ARKitRoot.SetActive(false); _ResetStatus(); }
/// <summary> /// The Unity Start() method. /// </summary> public void Start() { #pragma warning disable 618 m_NetworkManager = UIController.GetComponent <NetworkManager>(); #pragma warning restore 618 // A Name is provided to the Game Object so it can be found by other Scripts // instantiated as prefabs in the scene. gameObject.name = "CloudAnchorsExampleController"; ARCoreRoot.SetActive(false); ARKitRoot.SetActive(false); _ResetStatus(); }
public void Start() { m_NetworkManager = UIController.GetComponent <CloudAnchorsNetworkManager>(); m_NetworkManager.OnClientConnected += _OnConnectedToServer; m_NetworkManager.OnClientDisconnected += _OnDisconnectedFromServer; // A Name is provided to the Game Object so it can be found by other Scripts // instantiated as prefabs in the scene. gameObject.name = "CloudAnchorsExampleController"; ARCoreRoot.SetActive(false); _ResetStatus(); }
/// <summary> /// The Unity Start() method. /// </summary> public void Start() { #pragma warning disable 618 _networkManager = NetworkUIController.GetComponent <CloudAnchorsNetworkManager>(); #pragma warning restore 618 _networkManager.OnClientConnected += OnConnectedToServer; _networkManager.OnClientDisconnected += OnDisconnectedFromServer; // A Name is provided to the Game Object so it can be found by other Scripts // instantiated as prefabs in the scene. gameObject.name = "CloudAnchorsExampleController"; ARCoreRoot.SetActive(false); ARKitRoot.SetActive(false); ResetStatus(); }