/// <summary> /// The Unity Awake() method. /// </summary> public void Awake() { _cloudAnchorsExampleController = GameObject.Find("CloudAnchorsExampleController") .GetComponent <CloudAnchorsExampleController>(); _starMesh = transform.Find("StarMesh").gameObject; _starMesh.SetActive(false); }
/// <summary> /// The Unity Awake() method. /// </summary> public void Awake() { m_CloudAnchorsExampleController = GameObject.Find("CloudAnchorsExampleController") .GetComponent <CloudAnchorsExampleController>(); m_AnchorManager = m_CloudAnchorsExampleController.AnchorManager; m_AnchorMesh = transform.Find("AnchorMesh").gameObject; m_AnchorMesh.SetActive(false); }
/// <summary> /// The Unity Awake() method. /// </summary> public void Awake() { // For Singleton if (Instance == null) { Instance = this; } else if (Instance != this) { Destroy(gameObject); } // Add any additional buttons for objects here if (DominoButton != null && MarbleButton != null && LimaconButton != null && HypotrochoidButton != null && ColaButton != null && Cycloid2LoopButton != null && CannonButton != null && CannonballButton != null && SimpleRampButton != null && SpiralRampButton != null && StarButton != null && ToiletRollButton != null && ZigzagButton != null) { DominoButton.onClick.AddListener(() => ChangePrefabSelection("Domino")); LimaconButton.onClick.AddListener(() => ChangePrefabSelection("Limacon")); HypotrochoidButton.onClick.AddListener(() => ChangePrefabSelection("Hypotrochoid")); MarbleButton.onClick.AddListener(() => ChangePrefabSelection("Marble")); ColaButton.onClick.AddListener(() => ChangePrefabSelection("Cola Can")); Cycloid2LoopButton.onClick.AddListener(() => ChangePrefabSelection("Cycloid2Loop")); CannonButton.onClick.AddListener(() => ChangePrefabSelection("Cannon")); CannonballButton.onClick.AddListener(() => ChangePrefabSelection("Cannonball")); SimpleRampButton.onClick.AddListener(() => ChangePrefabSelection("SimpleRamp")); SpiralRampButton.onClick.AddListener(() => ChangePrefabSelection("SpiralRamp")); StarButton.onClick.AddListener(() => ChangePrefabSelection("Star")); ToiletRollButton.onClick.AddListener(() => ChangePrefabSelection("ToiletRoll")); ZigzagButton.onClick.AddListener(() => ChangePrefabSelection("Zigzag")); } currEditType = EditType.EDIT_ROTATION; editTypeButton.onClick.AddListener(SwitchEditType); editSlider.onValueChanged.AddListener(EditSliderChanged); }
/// <summary> /// The Unity Awake() method. /// </summary> public void Awake() { m_CloudAnchorsExampleController = CloudAnchorsExampleController.Instance; m_StarMesh = gameObject; m_StarMesh.SetActive(false); }