コード例 #1
0
 internal PlayAssetDeliveryInternal()
 {
     _assetPackManager = new AssetPackManager();
     _updateHandler    = AssetDeliveryUpdateHandler.CreateInScene(_assetPackManager, _requestRepository);
     _updateHandler.OnStateUpdateEvent += ProcessPackStateUpdate;
     PlayCoreEventHandler.CreateInScene();
 }
コード例 #2
0
 public PlayAssetBundleRequestImpl(PlayAssetPackRequestImpl packRequest,
                                   AssetDeliveryUpdateHandler updateHandler)
 {
     PackRequest            = packRequest;
     _updateHandler         = updateHandler;
     _loadingStatus         = AssetDeliveryStatus.Pending;
     _loadingError          = AssetDeliveryErrorCode.NoError;
     PackRequest.Completed += OnPackRequestCompleted;
 }