コード例 #1
0
        /**
         * If this method returns false, the region does not intersect the given cell.
         * Otherwise, either region intersects the cell, or the intersection
         * relationship could not be determined.
         */

        public bool MayIntersect(S2Cell cell)
        {
            if (NumVertices == 0)
            {
                return(false);
            }

            // We only need to check whether the cell contains vertex 0 for correctness,
            // but these tests are cheap compared to edge crossings so we might as well
            // check all the vertices.
            for (var i = 0; i < NumVertices; ++i)
            {
                if (cell.Contains(Vertex(i)))
                {
                    return(true);
                }
            }
            var cellVertices = new S2Point[4];

            for (var i = 0; i < 4; ++i)
            {
                cellVertices[i] = cell.GetVertex(i);
            }
            for (var j = 0; j < 4; ++j)
            {
                var crosser =
                    new EdgeCrosser(cellVertices[j], cellVertices[(j + 1) & 3], Vertex(0));
                for (var i = 1; i < NumVertices; ++i)
                {
                    if (crosser.RobustCrossing(Vertex(i)) >= 0)
                    {
                        // There is a proper crossing, or two vertices were the same.
                        return(true);
                    }
                }
            }
            return(false);
        }
コード例 #2
0
ファイル: S2LatLngRect.cs プロジェクト: pogosandbox/PoGoMITM
        /**
         * Returns true if this rectangle intersects the given cell. (This is an exact
         * test and may be fairly expensive, see also MayIntersect below.)
         */

        public bool Intersects(S2Cell cell)
        {
            // First we eliminate the cases where one region completely contains the
            // other. Once these are disposed of, then the regions will intersect
            // if and only if their boundaries intersect.

            if (IsEmpty)
            {
                return(false);
            }
            if (Contains(cell.Center))
            {
                return(true);
            }
            if (cell.Contains(Center.ToPoint()))
            {
                return(true);
            }

            // Quick rejection test (not required for correctness).
            if (!Intersects(cell.RectBound))
            {
                return(false);
            }

            // Now check whether the boundaries intersect. Unfortunately, a
            // latitude-longitude rectangle does not have straight edges -- two edges
            // are curved, and at least one of them is concave.

            // Precompute the cell vertices as points and latitude-longitudes.
            var cellV  = new S2Point[4];
            var cellLl = new S2LatLng[4];

            for (var i = 0; i < 4; ++i)
            {
                cellV[i]  = cell.GetVertex(i); // Must be normalized.
                cellLl[i] = new S2LatLng(cellV[i]);
                if (Contains(cellLl[i]))
                {
                    return(true); // Quick acceptance test.
                }
            }

            for (var i = 0; i < 4; ++i)
            {
                var edgeLng = S1Interval.FromPointPair(
                    cellLl[i].Lng.Radians, cellLl[(i + 1) & 3].Lng.Radians);
                if (!_lng.Intersects(edgeLng))
                {
                    continue;
                }

                var a = cellV[i];
                var b = cellV[(i + 1) & 3];
                if (edgeLng.Contains(_lng.Lo))
                {
                    if (IntersectsLngEdge(a, b, _lat, _lng.Lo))
                    {
                        return(true);
                    }
                }
                if (edgeLng.Contains(_lng.Hi))
                {
                    if (IntersectsLngEdge(a, b, _lat, _lng.Hi))
                    {
                        return(true);
                    }
                }
                if (IntersectsLatEdge(a, b, _lat.Lo, _lng))
                {
                    return(true);
                }
                if (IntersectsLatEdge(a, b, _lat.Hi, _lng))
                {
                    return(true);
                }
            }
            return(false);
        }
コード例 #3
0
        // //////////////////////////////////////////////////////////////////////
        // S2Region interface (see {@code S2Region} for details):

        /**
         * Return true if the cap intersects 'cell', given that the cap vertices have
         * alrady been checked.
         */

        public bool Intersects(S2Cell cell, IReadOnlyList <S2Point> vertices)
        {
            // Return true if this cap intersects any point of 'cell' excluding its
            // vertices (which are assumed to already have been checked).

            // If the cap is a hemisphere or larger, the cell and the complement of the
            // cap are both convex. Therefore since no vertex of the cell is contained,
            // no other interior point of the cell is contained either.
            if (_height >= 1)
            {
                return(false);
            }

            // We need to check for empty caps due to the axis check just below.
            if (IsEmpty)
            {
                return(false);
            }

            // Optimization: return true if the cell contains the cap axis. (This
            // allows half of the edge checks below to be skipped.)
            if (cell.Contains(_axis))
            {
                return(true);
            }

            // At this point we know that the cell does not contain the cap axis,
            // and the cap does not contain any cell vertex. The only way that they
            // can intersect is if the cap intersects the interior of some edge.

            var sin2Angle = _height * (2 - _height); // sin^2(capAngle)

            for (var k = 0; k < 4; ++k)
            {
                var edge = cell.GetEdgeRaw(k);
                var dot  = _axis.DotProd(edge);
                if (dot > 0)
                {
                    // The axis is in the interior half-space defined by the edge. We don't
                    // need to consider these edges, since if the cap intersects this edge
                    // then it also intersects the edge on the opposite side of the cell
                    // (because we know the axis is not contained with the cell).
                    continue;
                }
                // The Norm2() factor is necessary because "edge" is not normalized.
                if (dot * dot > sin2Angle * edge.Norm2)
                {
                    return(false); // Entire cap is on the exterior side of this edge.
                }
                // Otherwise, the great circle containing this edge intersects
                // the interior of the cap. We just need to check whether the point
                // of closest approach occurs between the two edge endpoints.
                var dir = S2Point.CrossProd(edge, _axis);
                if (dir.DotProd(vertices[k]) < 0 &&
                    dir.DotProd(vertices[(k + 1) & 3]) > 0)
                {
                    return(true);
                }
            }
            return(false);
        }