public override GameObject CreateRogueKiller(PointF p, float size = 1.0f) { RogueKiller rk = new RogueKiller(p, size); AddGameObject(rk); return(rk); }
public override GameObject CreateRogueKiller(PointF p, float size = 1.0f) { RogueKiller rk = new RogueKiller(p, size); AddGameObject(rk); return rk; }