public override GameObject CreateDoor(PointF p, bool isClosed = true, float size = 1.0f) { RogueDoor rd = new RogueDoor(p, isClosed, size); AddGameObject(rd); return(rd); }
public override GameObject CreateDoor(PointF p, bool isClosed = true, float size = 1.0f) { RogueDoor rd = new RogueDoor(p, isClosed, size); AddGameObject(rd); return rd; }