public UIBodyBrowser(UIScreen Screen, UIControl Ctrl, int SkinType, AvatarSex Sex) : base(Screen, Ctrl, SkinType, Sex) { m_EditBodySkinBtnTex = FileManager.GetTexture((ulong)FileIDs.UIFileIDs.person_edit_bodyskinbtn); m_Collections.Add(FileManager.GetCollection((ulong)FileIDs.CollectionsFileIDs.ea_male)); m_FemaleCollections.Add(FileManager.GetCollection((ulong)FileIDs.CollectionsFileIDs.ea_female)); m_Collections.Add(FileManager.GetCollection((ulong)FileIDs.CollectionsFileIDs.eainternal_unisex)); OutfitContainer OftContainer; m_Map = new int[, ] { { 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0 }, }; //Get all the thumbnails. foreach (Collection Col in m_Collections) { foreach (UniqueFileID PO in Col.PurchasableOutfitIDs) { OftContainer = new OutfitContainer(FileManager.GetOutfit( FileManager.GetPurchasableOutfit(PO.UniqueID).OutfitID.UniqueID)); //Load all appearances where available, if the player wishes to switch skin type (see CASScreen.cs) if (OftContainer.LightAppearance != null) { m_LightAppearances.Add(OftContainer); } if (OftContainer.MediumAppearance != null) { m_MediumAppearances.Add(OftContainer); } if (OftContainer.DarkAppearance != null) { m_DarkAppearances.Add(OftContainer); } } } //Get all the thumbnails. foreach (Collection Col in m_FemaleCollections) { foreach (UniqueFileID PO in Col.PurchasableOutfitIDs) { m_NumberOfBodies++; OftContainer = new OutfitContainer(FileManager.GetOutfit( FileManager.GetPurchasableOutfit(PO.UniqueID).OutfitID.UniqueID)); //Load all appearances where available, if the player wishes to switch skin type (see CASScreen.cs) if (OftContainer.LightAppearance != null) { m_LightFemaleAppearances.Add(OftContainer); } if (OftContainer.MediumAppearance != null) { m_MediumFemaleAppearances.Add(OftContainer); } if (OftContainer.DarkAppearance != null) { m_DarkFemaleAppearances.Add(OftContainer); } } } foreach (OutfitContainer Ctr in m_LightAppearances) { SkinBtnContainer Container = new SkinBtnContainer(); Container.BtnTex = m_EditBodySkinBtnTex; Container.SourcePosition = //Initialize to second frame in image. new Vector2((m_EditBodySkinBtnTex.Width / (4)) * 2, 0.0f); m_SkinBtns.Add(Container); } foreach (OutfitContainer Ctr in m_MediumAppearances) { SkinBtnContainer Container = new SkinBtnContainer(); Container.BtnTex = m_EditBodySkinBtnTex; Container.SourcePosition = //Initialize to second frame in image. new Vector2((m_EditBodySkinBtnTex.Width / (4)) * 2, 0.0f); m_SkinBtns.Add(Container); } foreach (OutfitContainer Ctr in m_DarkAppearances) { SkinBtnContainer Container = new SkinBtnContainer(); Container.BtnTex = m_EditBodySkinBtnTex; Container.SourcePosition = //Initialize to second frame in image. new Vector2((m_EditBodySkinBtnTex.Width / (4)) * 2, 0.0f); m_SkinBtns.Add(Container); } }
public UIHeadBrowser(UIScreen Screen, UIControl Ctrl, int SkinType, AvatarSex Sex) : base(Screen, Ctrl, SkinType, Sex) { m_EditHeadSkinBtnTex = FileManager.GetTexture((ulong)FileIDs.UIFileIDs.person_edit_headskinbtn); m_Collections.Add(FileManager.GetCollection((ulong)FileIDs.CollectionsFileIDs.ea_male_heads)); m_FemaleCollections.Add(FileManager.GetCollection((ulong)FileIDs.CollectionsFileIDs.ea_female_heads)); m_Collections.Add(FileManager.GetCollection((ulong)FileIDs.CollectionsFileIDs.eainternalheads_unisex)); OutfitContainer OftContainer; //Get all the thumbnails. foreach (Collection Col in m_Collections) { foreach (UniqueFileID PO in Col.PurchasableOutfitIDs) { OftContainer = new OutfitContainer(FileManager.GetOutfit( FileManager.GetPurchasableOutfit(PO.UniqueID).OutfitID.UniqueID)); //Load all appearances where available, if the player wishes to switch skin type (see CASScreen.cs) if (OftContainer.LightAppearance != null) m_LightAppearances.Add(OftContainer); if (OftContainer.MediumAppearance != null) m_MediumAppearances.Add(OftContainer); if (OftContainer.DarkAppearance != null) m_DarkAppearances.Add(OftContainer); } } //Get all the thumbnails. foreach (Collection Col in m_FemaleCollections) { foreach (UniqueFileID PO in Col.PurchasableOutfitIDs) { OftContainer = new OutfitContainer(FileManager.GetOutfit( FileManager.GetPurchasableOutfit(PO.UniqueID).OutfitID.UniqueID)); //Load all appearances where available, if the player wishes to switch skin type (see CASScreen.cs) if (OftContainer.LightAppearance != null) m_LightFemaleAppearances.Add(OftContainer); if (OftContainer.MediumAppearance != null) m_MediumFemaleAppearances.Add(OftContainer); if (OftContainer.DarkAppearance != null) m_DarkFemaleAppearances.Add(OftContainer); } } foreach (OutfitContainer Ctr in m_LightAppearances) { SkinBtnContainer Container = new SkinBtnContainer(); Container.BtnTex = m_EditHeadSkinBtnTex; Container.SourcePosition = //Initialize to second frame in image. new Vector2((m_EditHeadSkinBtnTex.Width / (4)) * 2, 0.0f); m_SkinBtns.Add(Container); } foreach (OutfitContainer Ctr in m_MediumAppearances) { SkinBtnContainer Container = new SkinBtnContainer(); Container.BtnTex = m_EditHeadSkinBtnTex; Container.SourcePosition = //Initialize to second frame in image. new Vector2((m_EditHeadSkinBtnTex.Width / (4)) * 2, 0.0f); m_SkinBtns.Add(Container); } foreach (OutfitContainer Ctr in m_DarkAppearances) { SkinBtnContainer Container = new SkinBtnContainer(); Container.BtnTex = m_EditHeadSkinBtnTex; Container.SourcePosition = //Initialize to second frame in image. new Vector2((m_EditHeadSkinBtnTex.Width / (4)) * 2, 0.0f); m_SkinBtns.Add(Container); } }