// This is the method to run when the timer is raised. private void MainForm1_Timer(Object myObject, EventArgs myEventArgs) { //tick the game logic so events are dispersed //float elapsedTime = GodzUtil.RunMainPass(); //Console.WriteLine("Elapsed Time " + elapsedTime); GodzUtil.RunMainPass(); TabPanelData currTab = getTabPanel(); if (currTab != null) { currTab.mListener.OnTick(); } foreach (GodzGlue.PackageFuture pf in mFutures) { if (pf.isReady()) { GodzGlue.Package p = pf.getPackage(); packages.Add(p); //iterate through all the trees and update... int len = mTabs.Count; for (int i = 0; i < len; i++) { TabPage tab = mTabs[i]; TabPanelData data = (TabPanelData)mTabMap[tab]; data.mListener.PackageLoaded(p); } //see if its the editor package if (p.GetName() == mEditorName) { //now assign the editor icon to all Entity objects uint entityName = GodzUtil.GetHashCode("WEntity"); ClassBase classBase = ClassBase.findClass(entityName); if (classBase != null) { uint matName = GodzUtil.GetHashCode("icon"); mDefaultEntityMaterial = p.FindObject(matName) as Material; if (mDefaultEntityMaterial != null) { classBase.setMaterial(mDefaultEntityMaterial); } } } mFutures.Remove(pf); break; //list was modified while iterating... } } }
void TabPanelListener.PackageLoaded(GodzGlue.Package package) { if (package.Type == PackageType.PackageType_RESOURCE) { TreeNode node = AddPackage(package); selectedPackage = package; if (node != null) { setActivePackageNode(node); } } }
private void packageToolStripMenuItem_Click(object sender, EventArgs e) { NewPackageForm dlg = new NewPackageForm(); if (dlg.ShowDialog() == DialogResult.OK) { GodzGlue.Package p = dlg.getPackage(); //iterate through all the trees and update... int len = mTabs.Count; for (int i = 0; i < len; i++) { TabPage tab = mTabs[i]; TabPanelData data = (TabPanelData)mTabMap[tab]; data.mListener.PackageLoaded(p); } } }
void TabPanelListener.PackageLoaded(GodzGlue.Package package) { AddPackage(package); }