public override void Unload() { TeleportBackHotKey = null; useShadowReleaser = null; useShadowPunchDash = null; instance = null; darkUI.Deactivate(); base.Unload(); }
public GodsHaveNoMercy() { instance = this; Properties = new ModProperties() { Autoload = true, AutoloadGores = true, AutoloadSounds = true }; }