コード例 #1
0
ファイル: DynamicObject.cs プロジェクト: LightningAA/godot
        /// <inheritdoc/>
        public override bool TryBinaryOperation(BinaryOperationBinder binder, object arg, out object result)
        {
            switch (binder.Operation)
            {
            case ExpressionType.Equal:
            case ExpressionType.NotEqual:
                if (binder.ReturnType == typeof(bool) || binder.ReturnType.IsAssignableFrom(typeof(bool)))
                {
                    if (arg == null)
                    {
                        bool boolResult = Object.IsInstanceValid(Value);

                        if (binder.Operation == ExpressionType.Equal)
                        {
                            boolResult = !boolResult;
                        }

                        result = boolResult;
                        return(true);
                    }

                    if (arg is Object other)
                    {
                        bool boolResult = (Value == other);

                        if (binder.Operation == ExpressionType.NotEqual)
                        {
                            boolResult = !boolResult;
                        }

                        result = boolResult;
                        return(true);
                    }
                }

                break;

            default:
                // We're not implementing operators <, <=, >, and >= (LessThan, LessThanOrEqual, GreaterThan, GreaterThanOrEqual).
                // These are used on the actual pointers in variant_op.cpp. It's better to let the user do that explicitly.
                break;
            }

            return(base.TryBinaryOperation(binder, arg, out result));
        }
コード例 #2
0
        private static Object GetGdFileUtils()
        {
            if (_gdFileUtils != null && Object.IsInstanceValid(_gdFileUtils))
            {
                return(_gdFileUtils);
            }

            GDScript script = GD.Load <GDScript>("res://Addons/Wayfarer/file_utils.gd");

            _gdFileUtils = (Object)script.New();

            if (_gdFileUtils == null)
            {
                throw new NullReferenceException();
            }

            return(_gdFileUtils);
        }