public static IObservable <Unit> OnMouseExit(this Godot.Control control) { return(control.FromSignal("mouse_exited").AsUnitObservable()); }
public static IObservable <Unit> OnFocusExit(this Godot.Control control) { return(control.FromSignal("focus_exited").AsUnitObservable()); }
public static IObservable <bool> OnVisibilityChange(this Godot.Control control) { return(control.FromSignal("visibility_changed").Select(_ => control.Visible)); }