コード例 #1
0
        private void Awake()
        {
            _levelBanner = GetComponentInParent <LevelBanner>();
            _levelText   = GetComponentInChildren <Text>();

            // 게이지 이미지 컴포넌트 필드값 변경
            _gaugeImage.fillAmount = 0.0f;
            _gaugeImage.type       = Image.Type.Filled;
            _gaugeImage.fillMethod = Image.FillMethod.Vertical;
            _gaugeImage.fillOrigin = (int)Image.OriginVertical.Bottom;
        }
コード例 #2
0
ファイル: GameMgr.cs プロジェクト: wnsghks825/god-of-gamer
        protected override void Awake()
        {
            base.Awake();

            score = new Score();

            rectTransform = GetComponent <RectTransform>();
            visualArea    = GetComponentInChildren <VisualArea>();
            choiceButtons = GetComponentInChildren <ChoiceButtons>();
            character     = GetComponentInChildren <Character>();
            levelBanner   = GetComponentInChildren <LevelBanner>();
        }
コード例 #3
0
 private void Awake()
 {
     _levelBanner = GetComponentInParent <LevelBanner>();
     _slider      = GetComponent <Slider>();
 }