コード例 #1
0
ファイル: G2DScrollBar.cs プロジェクト: ARLM-Attic/goblin-xna
        /// <summary>
        /// Creates a scroll bar with the specified orientation, value, extent, and maximum.
        /// </summary>
        /// <param name="orientation"></param>
        /// <param name="value"></param>
        /// <param name="extent">The size of the viewable area (a.k.a visible amount)</param>
        /// <param name="max"></param>
        public G2DScrollBar(GoblinEnums.Orientation orientation, int value, int extent, int max)
            : base()
        {
            if (value < 0)
            {
                throw new ArgumentException("value has to be greater than or equal to 0");
            }

            if (extent > max)
            {
                throw new ArgumentException("extent must be smaller than max");
            }

            this.orientation = orientation;
            this.extent      = extent;

            upLeftButton    = new G2DButton();
            downRightButton = new G2DButton();

            if (orientation == GoblinEnums.Orientation.Horizontal)
            {
                upLeftButton.ActionPerformedEvent    += new ActionPerformed(DecrementUnit);
                downRightButton.ActionPerformedEvent += new ActionPerformed(IncrementUnit);
            }
            else
            {
                upLeftButton.ActionPerformedEvent    += new ActionPerformed(IncrementUnit);
                downRightButton.ActionPerformedEvent += new ActionPerformed(DecrementUnit);
            }

            scrollBar                    = new G2DSlider(0, max - extent, value);
            scrollBar.Orientation        = orientation;
            scrollBar.PaintTrack         = false;
            scrollBar.SnapToTicks        = true;
            scrollBar.BackgroundColor    = Color.White;
            scrollBar.StateChangedEvent += new StateChanged(ValueChanged);

            buttonColor = Color.DarkBlue;

            unitIncrement  = 1;
            blockIncrement = 1;

            scrollBar.MinorTickSpacing = blockIncrement;
        }
 private void CreateControlPanel()
 {
     objectFrame = new G2DPanel();
     objectFrame.Bounds = new Rectangle(670, State.Height - 200, 120, 190);
     objectFrame.Border = GoblinEnums.BorderFactory.LineBorder;
     objectFrame.BorderColor = Color.Gold;
     // Ranges from 0 (fully transparent) to 1 (fully opaque)
     objectFrame.Transparency = 0.5f;
     //Label for rotation
     G2DLabel label1 = new G2DLabel("Object Rotates along:");
     label1.TextFont = textFont;
     label1.Bounds = new Rectangle(5, 5, 80, 20);
     // Create radio button for x-axis rotation.
     G2DRadioButton radioX = new G2DRadioButton("x-axis");
     radioX.TextFont = textFont;
     radioX.Bounds = new Rectangle(5, 15, 80, 20);
     radioX.ActionPerformedEvent += new ActionPerformed(HandleActionPerformedAxisX);
     // Create radio button for y-axis rotation.
     G2DRadioButton radioY = new G2DRadioButton("y-axis");
     radioY.TextFont = textFont;
     radioY.Bounds = new Rectangle(5, 30, 80, 20);
     radioY.ActionPerformedEvent += new ActionPerformed(HandleActionPerformedAxisY);
     // Create radio button for z-axis rotation.
     G2DRadioButton radioZ = new G2DRadioButton("z-axis");
     radioZ.TextFont = textFont;
     radioZ.Bounds = new Rectangle(5, 45, 80, 20);
     radioZ.ActionPerformedEvent += new ActionPerformed(HandleActionPerformedAxisZ);
     //Create a ButtonGroup object which controls the radio button selections
     group1 = new ButtonGroup();
     group1.Add(radioX);
     group1.Add(radioY);
     group1.Add(radioZ);
     //Label for rotation direction.
     G2DLabel label2 = new G2DLabel("Rotation Direction:");
     label2.TextFont = textFont;
     label2.Bounds = new Rectangle(5, 65, 80, 20);
     // Create radio button for clockwise
     G2DRadioButton clockwise = new G2DRadioButton("Clockwise");
     clockwise.TextFont = textFont;
     clockwise.Bounds = new Rectangle(5, 80, 80, 20);
     clockwise.ActionPerformedEvent += new ActionPerformed(HandleActionPerformedDirection);
     // Create radio button for counterclockwise.
     G2DRadioButton counterclockwise = new G2DRadioButton("Counterclockwise");
     counterclockwise.TextFont = textFont;
     counterclockwise.Bounds = new Rectangle(5, 95, 80, 20);
     counterclockwise.ActionPerformedEvent += new ActionPerformed(HandleActionPerformedDirection);
     //Create a ButtonGroup object which controls the radio button selections.
     group2 = new ButtonGroup();
     group2.Add(clockwise);
     group2.Add(counterclockwise);
     //Label for speed
     G2DLabel label3 = new G2DLabel("Rotation Speed:");
     label3.TextFont = textFont;
     label3.Bounds = new Rectangle(5, 115, 80, 20);
     //Slider for speed of rotation
     slider = new G2DSlider();
     slider.TextFont = textFont;
     slider.Bounds = new Rectangle(5, 145, 110, 20);
     slider.Maximum = 8;
     slider.Minimum = 0;
     slider.MajorTickSpacing = 0;
     slider.MinorTickSpacing = 1;
     slider.Value = 0;
     slider.PaintTicks = true;
     slider.PaintLabels = true;
     slider.StateChangedEvent += new StateChanged(HandleStateChangedSpeed);
     G2DButton reset = new G2DButton("Reset");
     reset.Bounds = new Rectangle(5, 165, 55, 20);
     reset.TextFont = textFont;
     reset.ActionPerformedEvent += new ActionPerformed(HandleActionReset);
     G2DButton rotate = new G2DButton("Rotate");
     rotate.Bounds = new Rectangle(65, 165, 50, 20);
     rotate.ActionPerformedEvent += new ActionPerformed(HandleActionRotate);
     rotate.TextFont = textFont;
     objectFrame.AddChild(label1);
     objectFrame.AddChild(radioX);
     objectFrame.AddChild(radioY);
     objectFrame.AddChild(radioZ);
     objectFrame.AddChild(label2);
     objectFrame.AddChild(clockwise);
     objectFrame.AddChild(counterclockwise);
     objectFrame.AddChild(label3);
     objectFrame.AddChild(slider);
     objectFrame.AddChild(reset);
     objectFrame.AddChild(rotate);
     scene.UIRenderer.Add2DComponent(objectFrame);
 }
コード例 #3
0
 private void CreateSolar2DGUI()
 {
     // Create the main panel which holds all other GUI components
     G2DPanel frame = new G2DPanel();
     frame.Bounds = new Rectangle(10, State.Height - 170, 90, 160);
     frame.Border = GoblinEnums.BorderFactory.LineBorder;
     frame.BorderColor = Color.Gold;
     // Ranges from 0 (fully transparent) to 1 (fully opaque)
     frame.Transparency = 0.2f;
     //Label for the panel.
     G2DLabel label1 = new G2DLabel("Camera Control");
     label1.TextFont = textFont2;
     label1.Bounds = new Rectangle(5, 2, 80, 15);
     //Label for the first slider.
     G2DLabel label2 = new G2DLabel("-4    x-axis    4");
     label2.TextFont = textFont1;
     label2.Bounds = new Rectangle(5, 15, 80, 15);
     // Create a slider (moving camera along x axis).
     G2DSlider slider1 = new G2DSlider();
     slider1.TextFont = textFont1;
     slider1.Bounds = new Rectangle(5, 40, 80, 15);
     slider1.Maximum = 4;
     slider1.Minimum = -4;
     slider1.MajorTickSpacing = 0;
     slider1.MinorTickSpacing = 1;
     slider1.Value = 0;
     slider1.PaintTicks = true;
     slider1.PaintLabels = true;
     slider1.StateChangedEvent += new StateChanged(HandleStateChanged1);
     //Label for the second slider
     G2DLabel label3 = new G2DLabel("-4    y-axis    4");
     label3.TextFont = textFont1;
     label3.Bounds = new Rectangle(5, 65, 80, 15);
     // Create a slider (moving camera along y axis).
     G2DSlider slider2 = new G2DSlider();
     slider2.TextFont = textFont1;
     slider2.Bounds = new Rectangle(5, 90, 80, 15);
     slider2.Maximum = 4;
     slider2.Minimum = -4;
     slider2.MajorTickSpacing = 0;
     slider2.MinorTickSpacing = 1;
     slider2.Value = 0;
     slider2.PaintTicks = true;
     slider2.PaintLabels = true;
     slider2.StateChangedEvent += new StateChanged(HandleStateChanged2);
     //Label for the third slider.
     G2DLabel label4 = new G2DLabel("-4    z-axis    4");
     label4.TextFont = textFont1;
     label4.Bounds = new Rectangle(5, 115, 80, 15);
     // Create a slider (moving camera along z axis).
     G2DSlider slider3 = new G2DSlider();
     slider3.TextFont = textFont1;
     slider3.Bounds = new Rectangle(5, 140, 80, 15);
     slider3.Maximum = 4;
     slider3.Minimum = -4;
     slider3.MajorTickSpacing = 0;
     slider3.MinorTickSpacing = 1;
     slider3.Value = 0;
     slider3.PaintTicks = true;
     slider3.PaintLabels = true;
     slider3.StateChangedEvent += new StateChanged(HandleStateChanged3);
     //Add labels and sliders to the frame
     frame.AddChild(label1);
     frame.AddChild(label2);
     frame.AddChild(label3);
     frame.AddChild(label4);
     frame.AddChild(slider1);
     frame.AddChild(slider2);
     frame.AddChild(slider3);
     //Render the frame and add the frame to the scene.
     scene.UIRenderer.Add2DComponent(frame);
 }
コード例 #4
0
ファイル: Tutorial3.cs プロジェクト: NinjaSteph/SureShot
        private void Create2DGUI()
        {
            // Create the main panel which holds all other GUI components
            G2DPanel frame = new G2DPanel();
            frame.Bounds = new Rectangle(325, State.Height - 180, 150, 170);
            frame.Border = GoblinEnums.BorderFactory.LineBorder;
            frame.Transparency = 0.7f;  // Ranges from 0 (fully transparent) to 1 (fully opaque)

            label = "User Interfaces";

            // Loads the fonts used for rendering UI labels and slider labels
            uiFont = Content.Load<SpriteFont>("UIFont");
            sliderFont = Content.Load<SpriteFont>("SliderFont");

            // Create four Radio Buttons
            G2DRadioButton radio1 = new G2DRadioButton("User Interfaces");
            radio1.TextFont = uiFont;
            radio1.Bounds = new Rectangle(10, 5, 80, 20);
            radio1.DoClick(); // make this radio button selected initially
            radio1.ActionPerformedEvent += new ActionPerformed(HandleActionPerformed);

            G2DRadioButton radio2 = new G2DRadioButton("Computer Graphics");
            radio2.TextFont = uiFont;
            radio2.Bounds = new Rectangle(10, 25, 80, 20);
            radio2.ActionPerformedEvent += new ActionPerformed(HandleActionPerformed);

            G2DRadioButton radio3 = new G2DRadioButton("Augmented Reality");
            radio3.TextFont = uiFont;
            radio3.Bounds = new Rectangle(10, 45, 80, 20);
            radio3.ActionPerformedEvent += new ActionPerformed(HandleActionPerformed);

            sliderRadio = new G2DRadioButton("Slider Control");
            sliderRadio.TextFont = uiFont;
            sliderRadio.Bounds = new Rectangle(10, 65, 80, 20);
            sliderRadio.ActionPerformedEvent += new ActionPerformed(HandleActionPerformed);

            // Create a slider
            G2DSlider slider = new G2DSlider();
            slider.TextFont = sliderFont;
            slider.Bounds = new Rectangle(5, 100, 140, 30);
            slider.Maximum = 40;
            slider.MajorTickSpacing = 20;
            slider.MinorTickSpacing = 5;
            slider.PaintTicks = true;
            slider.PaintLabels = true;
            slider.StateChangedEvent += new StateChanged(HandleStateChanged);

            // Create a ButtonGroup object which controls the radio 
            // button selections
            ButtonGroup group = new ButtonGroup();
            group.Add(radio1);
            group.Add(radio2);
            group.Add(radio3);
            group.Add(sliderRadio);

            // Create a Button
            G2DButton button = new G2DButton("I Love");
            button.TextFont = uiFont;
            button.Bounds = new Rectangle(50, 145, 50, 20);
            button.ActionPerformedEvent += new ActionPerformed(HandleActionPerformed);

            // Add all of the components to the main panel
            frame.AddChild(radio1);
            frame.AddChild(radio2);
            frame.AddChild(radio3);
            frame.AddChild(sliderRadio);
            frame.AddChild(button);
            frame.AddChild(slider);

            scene.UIRenderer.Add2DComponent(frame);
        }
コード例 #5
0
ファイル: G2DScrollBar.cs プロジェクト: NinjaSteph/SureShot
        /// <summary>
        /// Creates a scroll bar with the specified orientation, value, extent, and maximum.
        /// </summary>
        /// <param name="orientation"></param>
        /// <param name="value"></param>
        /// <param name="extent">The size of the viewable area (a.k.a visible amount)</param>
        /// <param name="max"></param>
        public G2DScrollBar(GoblinEnums.Orientation orientation, int value, int extent, int max)
            : base()
        {
            if (value < 0)
                throw new ArgumentException("value has to be greater than or equal to 0");

            if (extent > max)
                throw new ArgumentException("extent must be smaller than max");

            this.orientation = orientation;
            this.extent = extent;

            upLeftButton = new G2DButton();
            downRightButton = new G2DButton();

            if (orientation == GoblinEnums.Orientation.Horizontal)
            {
                upLeftButton.ActionPerformedEvent += new ActionPerformed(DecrementUnit);
                downRightButton.ActionPerformedEvent += new ActionPerformed(IncrementUnit);
            }
            else
            {
                upLeftButton.ActionPerformedEvent += new ActionPerformed(IncrementUnit);
                downRightButton.ActionPerformedEvent += new ActionPerformed(DecrementUnit);
            }

            scrollBar = new G2DSlider(0, max - extent, value);
            scrollBar.Orientation = orientation;
            scrollBar.PaintTrack = false;
            scrollBar.SnapToTicks = true;
            scrollBar.BackgroundColor = Color.White;
            scrollBar.StateChangedEvent += new StateChanged(ValueChanged);

            buttonColor = Color.DarkBlue;

            unitIncrement = 1;
            blockIncrement = 1;

            scrollBar.MinorTickSpacing = blockIncrement;
        }