private void ParseDynamicElement(ScenarioElement elem, Point position) { var dynamicElem = elem as DynamicElement; if (dynamicElem == null) { return; } var tile = GetTileForDynamicElement(dynamicElem, position); TilesList.Add(tile); dynamicElem.SetParentTile(tile); dynamicElem.BringSpriteToFront(); }
public void SetParentTile(ScenarioElement element) { sprite.Parent = element.sprite; }