public MCTS(int boardSize, int[,] currentBoard) { //ROOT NODE INITIALIZED BOARDSIZE = boardSize; ROOTNODE = new node(); ROOTNODE.boardConfig = new int[BOARDSIZE, BOARDSIZE]; ROOTNODE.nodeNumber = currentNodeNumber; ROOTNODE.nextPlayer = currentTurn; ROOTNODE.visitCount += 1; ROOTNODE.isRoot = true; currentNodeNumber += 1; copyArray(currentBoard, ROOTNODE.boardConfig); boardOps = new boardOperations(BOARDSIZE); }
private void btnGenerate_Click(object sender, RoutedEventArgs e) { boardSize = Convert.ToInt16(txtBoardSize.Text); int tileCount = 0; for (int i = 0; i < boardSize; i++) { StackPanel tempPanel = new StackPanel(); tempPanel.Orientation = Orientation.Horizontal; for (int j = 0; j < boardSize; j++) { Button tempBtn = new Button(); tempBtn.Width = 50; tempBtn.Height = 50; tempBtn.Name = "b_" + i + "_" + j; tempBtn.Background = Brushes.BurlyWood; tempBtn.Click += tempBtn_Click; tilesDictionary.Add(i + "_" + j, tempBtn); tempPanel.Children.Add(tempBtn); tileCount += 1; } stackBoard.Children.Add(tempPanel); } //INITIALIZE BOARD boardOps = new boardOperations(boardSize); boardConfiguration = new int[boardSize, boardSize]; boardConfiguration = boardOps.initializeBoard(boardConfiguration); }