/// <summary> /// Initializes a Encapsulated PostScript renderer. /// </summary> /// <param name="darkColor">DarkColor used to draw Dark modules of the QrCode</param> /// <param name="lightColor">LightColor used to draw Light modules and QuietZone of the QrCode. /// Setting to a transparent color (A = 0) allows transparent light modules so the QR Code blends in the existing background. /// In that case the existing background should remain light and rather uniform, and higher error correction levels are recommended.</param> /// <param name="quietZoneModules"></param> public EncapsulatedPostScriptRenderer(ISizeCalculation iSize, EPSColor darkColor, EPSColor lightColor) { m_iSize = iSize; m_DarkColor = darkColor; m_LightColor = lightColor; m_DrawingTechnique = EpsModuleDrawingTechnique.Squares; }
/// <summary> /// Initializes a Encapsulated PostScript renderer. /// </summary> /// <param name="darkColor">DarkColor used to draw Dark modules of the QrCode</param> /// <param name="lightColor">LightColor used to draw Light modules and QuietZone of the QrCode. /// Setting to a transparent color (A = 0) allows transparent light modules so the QR Code blends in the existing background. /// In that case the existing background should remain light and rather uniform, and higher error correction levels are recommended.</param> /// <param name="quietZoneModules"></param> public EncapsulatedPostScriptRenderer(ISizeCalculation iSize, EPSColor darkColor, EPSColor lightColor) { m_iSize = iSize; m_DarkColor = darkColor; m_LightColor = lightColor; m_DrawingTechnique = EpsModuleDrawingTechnique.Squares; }