public GametypeVsMenu(Game1 g)
            : base(g)
        {
            pos = new Vector2(-Config.screenW * 3, Config.screenH * 2);
            backdrop = TextureManager.bParkWildernessLeft;
            elements.Add(new MenuElement("competitive", null, new Vector2(
                10, 10), true, this, delegate() { }));
            c = Color.White;
            destination = pos;
            //elements[0].Selected = true;

            gameTypes.Add(new MenuElement("face off", null, new Vector2(
                 ((Config.screenW / 3) * 2) - ("face off".Length * GFont.width) - 10, ((Config.screenH / 20) * 4) + (Config.screenH / 10)),
                true, this, delegate() { MenuSystem.gameType = GameType.vsSurvival; }));
            gameTypes.Add(new MenuElement("theif", null, new Vector2(
                 ((Config.screenW / 3) * 2) - ("thief".Length * GFont.width) - 10, ((Config.screenH / 20) * 7) + (Config.screenH / 10)),
                true, this, delegate() { MenuSystem.gameType = GameType.thief; }));

            description = new MenuElement("", null, new Vector2((Config.screenW / 3) * 2 + (Config.screenW / 20), (Config.screenH / 20) * 7),
               false, this, delegate() { });
            description.SetToDescr();
            UpdateDescr();
        }
        public GametypeCoopMenu(Game1 g)
            : base(g)
        {
            pos = new Vector2(-Config.screenW*2, Config.screenH * 2);
            backdrop = TextureManager.bParkWildernessRight;
            elements.Add(new MenuElement("cooperative", null, new Vector2(
                Config.screenW - (GFont.width * "cooperative".Length) - 10, 10), true, this, delegate() { }));
            c = Color.White;
            destination = pos;
            //elements[0].Selected = true;

            gameTypes.Add(new MenuElement("survival", null, new Vector2(
                (Config.screenW / 3) + 10, ((Config.screenH / 20) * 4) + (Config.screenH / 10)),
                true, this, delegate() { MenuSystem.gameType = GameType.survival; }));
            gameTypes.Add(new MenuElement("hot potato", null, new Vector2(
                (Config.screenW / 3) + 10, ((Config.screenH / 20) * 7) + (Config.screenH / 10)),
                true, this, delegate() { MenuSystem.gameType = GameType.hotPotato; }));

            description = new MenuElement("", null, new Vector2(20, (Config.screenH / 20) * 7),
                false, this, delegate() { });
            description.SetToDescr();
            UpdateDescr();
        }