private void InitGlow11() { glow11 = Camera.main.GetComponent <Glow11.Glow11>(); innerStrengthBar.value = glow11.settings.innerStrength / 10; outerStrengthBar.value = glow11.settings.outerStrength / 10; boostStrengthBar.value = glow11.settings.boostStrength / 10; }
public override void OnInspectorGUI() { Glow11 glow = (Glow11)base.target; this.serObj.Update(); EditorGUILayout.PropertyField(this.cullingMask, new GUIContent("Effected Layer")); if (!PlayerSettings.use32BitDisplayBuffer) { EditorGUILayout.HelpBox("It is recommended you use a 32-bit display buffer (can be set in the player settings).", MessageType.Warning); } bool flag = false; bool flag2 = EditorGUILayout.Toggle("High Precision", glow.highPrecision, new GUILayoutOption[0]); if (glow.highPrecision != flag2) { Undo.RecordObject(glow, "High Precision"); glow.highPrecision = flag2; EditorUtility.SetDirty(glow); } if (glow.highPrecision && !glow.highPrecisionActive) { EditorGUILayout.HelpBox("Your graphics card doesn't support High Precision.", MessageType.Warning); } if (QualitySettings.antiAliasing != 0) { GUI.enabled = false; } bool flag3 = EditorGUILayout.Toggle("Reuse Depth Buffer", glow.reuseDepth, new GUILayoutOption[0]); GUI.enabled = true; if (flag3 != glow.reuseDepth) { Undo.RecordObject(glow, "Reuse Depthbuffer"); glow.reuseDepth = flag3; EditorUtility.SetDirty(glow); flag = true; } if (QualitySettings.antiAliasing != 0) { EditorGUILayout.HelpBox("Reuse Depth Buffer is only available when antialiasing is disabled.", MessageType.Info); } if (flag3 && QualitySettings.antiAliasing == 0) { GUI.enabled = false; } Resolution resolution = (Resolution)EditorGUILayout.EnumPopup("Rerender Resolution", glow.rerenderResolution, new GUILayoutOption[0]); if (resolution != glow.rerenderResolution) { Undo.RecordObject(glow, "Rerender Resolution"); glow.rerenderResolution = resolution; EditorUtility.SetDirty(glow); flag = true; } GUI.enabled = true; EditorGUILayout.Space(); BlurMode blurMode = (BlurMode)EditorGUILayout.IntPopup("Blur Mode", (int)glow.blurMode, this.blurModeOptions, this.blurModeValues, new GUILayoutOption[0]); EditorGUI.indentLevel = EditorGUI.indentLevel + 1; if (blurMode != glow.blurMode) { Undo.RecordObject(glow, "Blur Mode"); glow.blurMode = blurMode; EditorUtility.SetDirty(glow); flag = true; } if (glow.blurMode == BlurMode.Advanced) { this.falloff.animationCurveValue = EditorGUILayout.CurveField("Falloff", this.falloff.animationCurveValue, Color.green, new Rect(0f, 0f, 1f, 1f), new GUILayoutOption[] { GUILayout.Height(100f) }); EditorGUILayout.PropertyField(this.normalize, new GUILayoutOption[0]); GUILayout.BeginHorizontal(new GUILayoutOption[0]); this.falloffScale.floatValue = EditorGUILayout.Slider("Scale", this.falloffScale.floatValue, 0.1f, 2f, new GUILayoutOption[0]); if (GUILayout.Button("Reset", new GUILayoutOption[0])) { GUI.FocusControl(""); this.falloffScale.floatValue = 1f; } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(new GUILayoutOption[0]); this.radius.intValue = EditorGUILayout.IntSlider("Radius", this.radius.intValue, 1, 30, new GUILayoutOption[0]); if (GUILayout.Button("Reset", new GUILayoutOption[0])) { GUI.FocusControl(""); this.radius.intValue = 3; } GUILayout.EndHorizontal(); if (this.radius.intValue <= 12) { EditorGUILayout.HelpBox("A radius greater then 12 requires Shader Model 3.", MessageType.Info); } else { EditorGUILayout.HelpBox("You've set a radius greater then 12, with this setting shader model 3 is required.", MessageType.Warning); } } if (glow.blurMode == BlurMode.HighQuality || glow.blurMode == BlurMode.UnityBlur || glow.blurMode == BlurMode.Advanced) { GUILayout.BeginHorizontal(new GUILayoutOption[0]); this.iterations.intValue = EditorGUILayout.IntSlider("Iterations", this.iterations.intValue, 1, 20, new GUILayoutOption[0]); if (GUILayout.Button("Reset", new GUILayoutOption[0])) { GUI.FocusControl(""); this.iterations.intValue = 3; } GUILayout.EndHorizontal(); } if (glow.blurMode == BlurMode.UnityBlur) { GUILayout.BeginHorizontal(new GUILayoutOption[0]); this.blurSpread.floatValue = EditorGUILayout.Slider("Blur Spread", this.blurSpread.floatValue, 0.01f, 10f, new GUILayoutOption[0]); if (GUILayout.Button("Reset", new GUILayoutOption[0])) { GUI.FocusControl(""); this.blurSpread.floatValue = 0.6f; } GUILayout.EndHorizontal(); } if (glow.blurMode == BlurMode.Default || glow.blurMode == BlurMode.HighQuality || glow.blurMode == BlurMode.Advanced) { EditorGUILayout.PropertyField(this.baseResolution, new GUILayoutOption[0]); } if (glow.blurMode == BlurMode.Default) { GUILayout.BeginHorizontal(new GUILayoutOption[0]); this.downsampleSteps.intValue = EditorGUILayout.IntSlider("Downsample Steps", this.downsampleSteps.intValue, 0, 10, new GUILayoutOption[0]); if (GUILayout.Button("Reset", new GUILayoutOption[0])) { GUI.FocusControl(""); this.downsampleSteps.intValue = 2; } GUILayout.EndHorizontal(); GUI.enabled = this.downsampleSteps.intValue >= 1; EditorGUILayout.PropertyField(this.downsampleResolution, new GUILayoutOption[0]); EditorGUILayout.PropertyField(this.downsampleBlendMode, new GUILayoutOption[0]); GUI.enabled = true; } if (glow.blurMode != BlurMode.Advanced) { GUILayout.BeginHorizontal(new GUILayoutOption[0]); this.innerStrength.floatValue = EditorGUILayout.Slider("Inner Strength", this.innerStrength.floatValue, 0.01f, 10f, new GUILayoutOption[0]); if (GUILayout.Button("Reset", new GUILayoutOption[0])) { GUI.FocusControl(""); this.innerStrength.floatValue = 1f; } GUILayout.EndHorizontal(); } if (glow.blurMode == BlurMode.Default) { GUILayout.BeginHorizontal(new GUILayoutOption[0]); this.outerStrength.floatValue = EditorGUILayout.Slider("Outer Strength", this.outerStrength.floatValue, 0.01f, 10f, new GUILayoutOption[0]); if (GUILayout.Button("Reset", new GUILayoutOption[0])) { GUI.FocusControl(""); this.outerStrength.floatValue = 1f; } GUILayout.EndHorizontal(); } GUILayout.BeginHorizontal(new GUILayoutOption[0]); this.boostStrength.floatValue = EditorGUILayout.Slider("Boost Strength", this.boostStrength.floatValue, 0.01f, 10f, new GUILayoutOption[0]); if (GUILayout.Button("Reset", new GUILayoutOption[0])) { GUI.FocusControl(""); this.boostStrength.floatValue = 1f; } GUILayout.EndHorizontal(); EditorGUI.indentLevel = EditorGUI.indentLevel - 1; EditorGUILayout.Space(); EditorGUILayout.PropertyField(this.blendMode, new GUILayoutOption[0]); if ((this.serObj.ApplyModifiedProperties() || flag) && EditorApplication.isPaused) { ((Glow11)base.target).InitCamera(); } }