//public static EnemyAirEasy enemyAir; public static void Init() { engine = new Engine("Game", 1280, 720, 60, false); Asset.BasePath = "../../assets/"; players = new Player[4]; Utils.LoadAssets(engine, "playerDefault", "playerDefault.png", 1, 1); Utils.LoadAssets(engine, "startHub", "base.png", 1, 1); currentEnvironment = new StartEnvironment(1280, 720); Utils.LoadAssets(engine, "hero", "images.png", 4, 4); players[0] = new PlayerAir(60, 80, true, "hero", EnviromentType.StartEnviroment); players[0].X = 600; players[0].Y = 130; players[1] = new PlayerFire(60, 80, false, "hero", EnviromentType.StartEnviroment); players[1].X = 800; players[1].Y = 330; players[2] = new PlayerEarth(60, 80, true, "hero", EnviromentType.StartEnviroment); players[2].X = 600; players[2].Y = 530; players[3] = new PlayerWater(60, 80, true, "hero", EnviromentType.StartEnviroment); players[3].X = 400; players[3].Y = 330; SpriteAsset sprite = new SpriteAsset("Montagna.png", 0, 0); Utils.LoadAssets(engine, "PlayerFire", "PlayerFire.png", 6, 4); Utils.LoadAssets(engine, "LeftFire", "LeftFire.png", 2, 4); Utils.LoadAssets(engine, "backgroundEarth", "backgroundEarth.png", 1, 1); Utils.LoadAssets(engine, "backgroundFire", "backgroundFire.png", 1, 1); Utils.LoadAssets(engine, "backgroundAir", "Montagna.png", 1, 1); Utils.LoadAssets(engine, "backgroundWater", "Fondale.png", 1, 1); /*Utils.LoadAssets(engine, "background", "background.png", 1, 1); enviromentEarth = new EnviromentEarth(1280, 720); EnemyEarth[] enemyEarths = new EnemyEarth[Utils.Randomize(3, 7)]; for (int i = 0; i < enemyEarths.Length; i++) { int rX, rY; do { rX = Utils.Randomize(1, 15); rY = Utils.Randomize(1, 32); } while (enviromentEarth.tiles[Utils.GetPos(rX, rY, 14)].tileType != TileType.None); if (Utils.Randomize(0, 100) < 25) enemyEarths[i] = new EnemyEarthMedium(engine, rX * 80, rY * 80); else enemyEarths[i] = new EnemyEarthMedium(engine, rX * 80, rY * 80); } Utils.LoadAssets(engine, "background", "background.png", 1, 1); enviromentEarth = new EnviromentEarth(1280, 720);*/ Utils.LoadAssets(engine, "undestrWall", "undestrWall.png", 1, 1); Utils.LoadAssets(engine, "destrWall", "destrWall.png", 1, 1); Utils.LoadAssets(engine, "cloud", "cloud.png", 1, 1); Utils.LoadAssets(engine, "blob", "Blob.png", 2, 3); Utils.LoadAssets(engine, "bullet", "EnemyHeart.png", 1, 2); #if DEBUG engine.debugCollisions = true; #endif engine.SpawnObject("startHub", currentEnvironment); engine.SpawnObject("player0", players[0]); engine.SpawnObject("player1", players[1]); engine.SpawnObject("player2", players[2]); engine.SpawnObject("player3", players[3]); //engine.SpawnObject("enemy", enemy); /*for (int i = 0; i < enviromentEarth.tiles.Length; i++) { engine.SpawnObject("wall" + i, enviromentEarth.tiles[i]); } for (int i = 0; i < enemyEarths.Length; i++) { engine.SpawnObject("enemy" + Utils.Randomize(0, Int32.MaxValue), enemyEarths[i]); } //engine.SpawnObject("enemyAir", enemyAir);*/ }
public static void LoadEnviroment(EnvironmentList.Enviroment enviroment) { engine.RemoveObject(currentEnvironment); for (int i = 0; i < players.Length; i++) { engine.RemoveObject(players[i]); } currentEnvironment = enviroment; if (enviroment.GetType() == typeof(EnviromentEarth)) { engine.SpawnObject("backgroundEarth", currentEnvironment); players[2].X = engine.Width / 2f; players[2].Y = -players[2].Height; engine.SpawnObject("player", players[2]); enemies = new EnemyEarth[Utils.Randomize(3, 7)]; for (int i = 0; i < enemies.Length; i++) { int rX, rY; do { rX = Utils.Randomize(1, 15); rY = Utils.Randomize(1, 32); } while (currentEnvironment.tiles[Utils.GetPos(rX, rY, 14)].tileType != TileType.None); if (Utils.Randomize(0, 100) < 25) enemies[i] = new EnemyEarthMedium(engine, rX * 80, rY * 80); else enemies[i] = new EnemyEarthEasy(engine, rX * 80, rY * 80); } for (int i = 0; i < currentEnvironment.tiles.Length; i++) { engine.SpawnObject("wall" + i, currentEnvironment.tiles[i]); } for (int i = 0; i < enemies.Length; i++) { engine.SpawnObject("enemy" + Utils.Randomize(0, Int32.MaxValue), enemies[i]); } } if (enviroment.GetType() == typeof(EnviromentWater)) { engine.SpawnObject("backgroundWater", currentEnvironment); players[3].X = engine.Width / 2f; players[3].Y = 0; engine.SpawnObject("player", players[3]); enemies = new EnemyWater[Utils.Randomize(10, 15)]; for (int i = 0; i < enemies.Length; i++) { int rX, rY; rY = 0; rX = Utils.Randomize(1, 4); if (rX == 1) { rY = Utils.Randomize(1, engine.Width); } else if (rX == 2) { rX = engine.Width - 60; rY = Utils.Randomize(1, engine.Height); } else if (rX == 3) { rX = Utils.Randomize(1, engine.Width); rY = engine.Height - 80; } if (Utils.Randomize(0, 100) < 25) enemies[i] = new EnemyWaterMedium(engine, rX, rY); else enemies[i] = new EnemyWaterEasy(engine, rX, rY); } for (int i = 0; i < enemies.Length; i++) { engine.SpawnObject("enemy" + Utils.Randomize(0, Int32.MaxValue), enemies[i]); } } if (enviroment.GetType() == typeof(EnviromentAir)) { engine.SpawnObject("Montagna", currentEnvironment); players[0].X = engine.Width / 2f; players[0].Y = engine.Height + players[0].Height; engine.SpawnObject("player", players[0]); for (int i = 0; i < currentEnvironment.tiles.Length; i++) { engine.SpawnObject("platform" + i, currentEnvironment.tiles[i]); } } if (enviroment.GetType() == typeof(EnviromentFire)) { engine.SpawnObject("Fire", currentEnvironment); players[1].X = engine.Width / 2f; players[1].Y = (80 * 32) - players[1].Height; engine.SpawnObject("player", players[1]); engine.Camera.Y = players[1].Y - engine.Height / 2; enemies = new EnemyEarth[Utils.Randomize(3, 7)]; for (int i = 0; i < enemies.Length; i++) { int rX, rY; do { rX = Utils.Randomize(1, 15); rY = Utils.Randomize(1, 32); } while (currentEnvironment.tiles[Utils.GetPos(rX, rY, 14)].tileType != TileType.None); if (Utils.Randomize(0, 100) < 25) enemies[i] = new EnemyEarthMedium(engine, rX * 80, rY * 80); else enemies[i] = new EnemyEarthEasy(engine, rX * 80, rY * 80); } for (int i = 0; i < currentEnvironment.tiles.Length; i++) { engine.SpawnObject("wall" + i, currentEnvironment.tiles[i]); } for (int i = 0; i < enemies.Length; i++) { engine.SpawnObject("enemy" + Utils.Randomize(0, Int32.MaxValue), enemies[i]); } } }