void Unlink() { ambientLight = diffuseColor = diffuseMap = projection = view = world = null; boneIndices = boneWeights = normal = position = texel = null; }
/// <summary>Link the program, returning the result.</summary> /// <returns></returns> public override bool Link() { bool result = base.Link(); Unlink(); if (result) { boneIndices = Attributes["BoneIndices"]; boneWeights = Attributes["BoneWeights"]; normal = Attributes["Normal"]; position = Attributes["Position"]; texel = Attributes["Texel"]; (ambientLight = Uniforms["AmbientLight"]).Set(ref ambientLightValue); (diffuseColor = Uniforms["DiffuseColor"]).Set(ref diffuseColorValue); (diffuseMap = Uniforms["DiffuseMap"]).Set(diffuseMapValue ?? Device.WhiteTexture); (displayMode = Uniforms["DisplayMode"]).Set((int)displayModeValue); (projection = Uniforms["Projection"]).Set(ref projectionValue); (view = Uniforms["View"]).Set(ref viewValue); (world = Uniforms["World"]).Set(ref worldValue); } return result; }