true
false
internal Effect(AssetLoader loader) : base(loader) { var reader = loader.Reader; loader.ExpectMagic(Magic); loader.Expect(0x10000); loader.Expect(ContentStart); int offsetOffset = reader.ReadInt32(); int pointerCount = reader.ReadInt32(); HashSet<int> pointers = new HashSet<int>(); int functionCount = reader.ReadInt32(); HashSet<int> functions = new HashSet<int>(); loader.Position = offsetOffset; for (int index = 0; index < pointerCount; index++) pointers.Add(reader.ReadInt32()); for (int index = 0; index < functionCount; index++) functions.Add(reader.ReadInt32()); loader.Position = ContentStart; int tokenCount = (offsetOffset - ContentStart) / 4; Tokens = new Codex<EffectToken>(tokenCount); for (int index = 0; index < tokenCount; index++) Tokens.Add(new EffectToken(reader, pointers, functions)); for (int index = 0; index < tokenCount; index++) Tokens[index].Link(Tokens); Instructions = new Codex<EffectInstruction>(); for (int index = 0; index < tokenCount; ) Instructions.Add(new EffectInstruction(Tokens, ref index)); }
internal Library(AssetManager manager, AssetLoader loader) : base(manager, loader.Name) { var reader = Reader = loader.Reader; loader.ExpectMagic(Magic); var count = reader.ReadUInt16(); int offset = 8 + count * 4; for (int index = 0; index < count; index++) { int size = reader.ReadInt32(); new LibraryRecord(this, index, offset, size); offset += size; } }
internal Model(AssetLoader loader) : base(loader) { Asset context = loader.Context; string name = loader.Name; BinaryReader reader = loader.Reader; FolderAsset textureArchive = null; FolderAsset bonesFolder = new FolderAsset(this, "Bones"); FolderAsset materialsFolder = new FolderAsset(this, "Materials"); FolderAsset meshesFolder = new FolderAsset(this, "Meshes"); FolderAsset vertexDeclarationsFolder = new FolderAsset(this, "Vertex declarations"); ArrayBackedList<byte> bufferData = new ArrayBackedList<byte>(); if (context != null && context.Parent is FolderAsset) { // @"/map/m##_##_##_##/m*.flver.dcx" for DS1; textures are in the @"/map/m##/" folder. if (name.StartsWith(@"map/m")) { string folderName = name.Substring(4, 3); FolderAsset maps = (FolderAsset)context.Parent.Parent; foreach (FolderAsset child in maps.Children) { if (child.Name == folderName) { textureArchive = child; break; } } } else textureArchive = (FolderAsset)context.Parent; } #if Marking MarkingStream markingStream = loader.StartMarking(out reader); #endif loader.ExpectMagic(Magic); char endian = (char)reader.ReadByte(); switch (endian) { case 'L': ByteOrder = ByteOrder.LittleEndian; break; case 'B': reader = loader.MakeBigEndian(); ByteOrder = ByteOrder.BigEndian; break; default: throw new Exception(); } using (reader) { // Read header. loader.Expect((byte)0); Version = (ModelVersion)reader.ReadInt32(); if (Version != ModelVersion.DarkSouls && Version != ModelVersion.DarkSouls2) loader.AddError(loader.Position - 4, "Unknown model version " + VersionString + "; will try to load it anyway."); int dataOffset = reader.ReadInt32(); int dataSize = reader.ReadInt32(); if (((dataOffset + dataSize + 31) & ~31) != reader.BaseStream.Length) loader.AddError(loader.Position - 4, "Data size and offset aren't correct."); int boneUnknownCount = reader.ReadInt32(); int materialCount = reader.ReadInt32(); int boneCount = reader.ReadInt32(); int meshCount = reader.ReadInt32(); int meshCount2 = reader.ReadInt32(); if (meshCount != meshCount2) loader.AddError(loader.Position - 4, "Mesh count 1 and 2 aren't the same."); Bounds = new Box3f(reader.ReadVector3f(), reader.ReadVector3f()); Unknowns.ReadInt32s(reader, 1); // Possible the non-degenerate triangle count. Seems related. int triangleCount = reader.ReadInt32(); loader.Expect(IsDS1 ? 272 : 0x10010100); loader.Expect(IsDS1 ? 0 : 0xFFFF); int partCount = reader.ReadInt32(); int vertexDeclarationCount = reader.ReadInt32(); int materialParameterCount = reader.ReadInt32(); loader.Expect(IsDS1 ? 0 : 0x1000000); loader.ExpectZeroes(4, 8); // Calculate offsets. long boneUnknownsOffset = HeaderSize; long materialsOffset = boneUnknownsOffset + boneUnknownCount * ModelBoneUnknown.DataSize; long bonesOffset = materialsOffset + materialCount * ModelMaterial.DataSize; long meshesOffset = bonesOffset + boneCount * ModelBone.DataSize; long detailLevelsOffset = meshesOffset + meshCount * ModelMesh.DataSize; long meshVerticesOffset = detailLevelsOffset + partCount * ModelDetailLevel.DataSize; long vertexDeclarationsOffset = meshVerticesOffset + meshCount * ModelMesh.DataSizeVertexHeader; long materialParametersOffset = vertexDeclarationsOffset + vertexDeclarationCount * ModelVertexDeclaration.DataSize; long postHeaderOffset = materialParametersOffset + materialParameterCount * ModelMaterialParameter.DataSize; // BoneUnknowns ExpectedOffset(loader, boneUnknownsOffset, typeof(ModelBoneUnknown).Name); for (int index = 0; index < boneUnknownCount; index++) boneUnknowns.Add(new ModelBoneUnknown(bonesFolder, index, loader)); // Materials ExpectedOffset(loader, materialsOffset, typeof(ModelMaterial).Name); for (int index = 0; index < materialCount; index++) materials.Add(new ModelMaterial(materialsFolder, index, loader)); int expectedMaterialParameterCount = materialCount > 0 ? materials[materialCount - 1].ParameterEndIndex : 0; if (expectedMaterialParameterCount != materialParameterCount) loader.AddError(null, "Expected material parameter count {0} doesn't match actual count {1}.", expectedMaterialParameterCount, materialParameterCount); // Bones ExpectedOffset(loader, bonesOffset, typeof(ModelBone).Name); for (int index = 0; index < boneCount; index++) bones.Add(new ModelBone(bonesFolder, index, loader)); // Meshes ExpectedOffset(loader, meshesOffset, typeof(ModelMesh).Name); for (int index = 0; index < meshCount; index++) meshes.Add(new ModelMesh(meshesFolder, index, loader)); int expectedPartCount = meshCount > 0 ? meshes[meshCount - 1].PartEndIndex : 0; if (expectedPartCount != partCount) throw new InvalidDataException("Expected part count doesn't match actual count."); // Detail levels ExpectedOffset(loader, detailLevelsOffset, typeof(ModelDetailLevel).Name); foreach (ModelMesh mesh in meshes) { mesh.ReadDetailLevels(loader, dataOffset, bufferData); detailLevels.AddRange(mesh.DetailLevels); } // Mesh vertices ExpectedOffset(loader, meshVerticesOffset, typeof(ModelMesh).Name + " vertex header"); foreach (ModelMesh mesh in meshes) mesh.ReadVertexHeaders(reader, dataOffset, bufferData); // Vertex declarations ExpectedOffset(loader, vertexDeclarationsOffset, typeof(ModelVertexDeclaration).Name); for (int index = 0; index < vertexDeclarationCount; index++) vertexDeclarations.Add(new ModelVertexDeclaration(vertexDeclarationsFolder, index, loader)); // Material parameters ExpectedOffset(loader, materialParametersOffset, typeof(ModelMaterialParameter).Name); foreach (ModelMaterial material in materials) { material.ReadParameters(loader, textureArchive); materialParameters.AddRange(material.Parameters); } ExpectedOffset(loader, postHeaderOffset, "Post-header"); #if Marking if (markingStream != null) { markingStream.Report(loader); } #endif // Marking #if SkippedChecks /*int vertexDataSize = 0, indexCount = 0, indexSize = 0, vertexCount = 0, expectedTriangleCount = 0, nondegenerateTriangleCount = 0; foreach (var mesh in Meshes) { vertexDataSize += mesh.VertexCount * mesh.VertexSize; vertexCount += mesh.VertexCount; foreach (var part in mesh.Parts) { indexCount += part.Indices.Length; indexSize += part.Indices.Length * 2; expectedTriangleCount += part.Indices.Length - 2; for (int index = 0; index < part.Indices.Length - 2; index++) { if (part.Indices[index] != part.Indices[index + 1] && part.Indices[index + 1] != part.Indices[index + 2] && part.Indices[index] != part.Indices[index + 2]) nondegenerateTriangleCount++; } } } if (Math.Abs(expectedTriangleCount - triangleCount) > partCount) throw new InvalidDataException("Expected triangle count doesn't match the read value.");*/ #endif } Buffer = new GraphicsBuffer(bufferData.Count == 0 ? 1 : bufferData.Count); Buffer.Write(0, bufferData.Array, 0, bufferData.Count); }
internal BiffArchive(AssetLoader loader) : base(loader) { BinaryReader reader = loader.Reader; loader.ExpectMagic(Magic); int recordCount = reader.ReadInt32(); int tilesetCount = reader.ReadInt32(); uint recordOffset = reader.ReadUInt32(); reader.BaseStream.Position = recordOffset; for (int index = 0; index < recordCount; index++) new BiffArchiveRecord(this, index, loader); }