コード例 #1
0
ファイル: ContentLoader.cs プロジェクト: Robertk92/Glaives
        // files is an array as oppose to just 1 file because things like shaders consist of multiple files
        private T Load <T>(string[] files, ContentCreateOptions createOptions) where T : LoadableContent
        {
            object[] ctorParams;

            if (createOptions != null)
            {
                // Files + 1 for create options
                ctorParams = new object[files.Length + 1];

                // Assign last element for create options
                ctorParams[ctorParams.Length - 1] = createOptions;
            }
            else
            {
                // No create options just allocate space for files
                ctorParams = new object[files.Length];
            }

            // Assign files to constructor parameters
            for (int i = 0; i < files.Length; i++)
            {
                ctorParams[i] = files[i];
            }

            // Check if we have this content cached before loading a new one
            LoadableContent cached = GetCachedContent(files, createOptions);

            if (cached != null)
            {
                return((T)cached);
            }

            // Create content instance from constructor parameters
            const BindingFlags bindingFlags = BindingFlags.NonPublic | BindingFlags.Instance;
            LoadableContent    content      = (LoadableContent)Activator.CreateInstance(typeof(T), bindingFlags, null, ctorParams, null);

            // Cache the new content
            _contentCache.Add(new ContentInfo(files, createOptions), content);

            string logString = $"Loaded {typeof(T).Name}";

            logString = files.Aggregate(logString, (current, file) => current + $" '{file}'");

            if (createOptions != null)
            {
                logString += $" {createOptions}";
            }

            Engine.Get.Debug.Info(logString);
            return((T)content);
        }
コード例 #2
0
ファイル: ContentLoader.cs プロジェクト: Robertk92/Glaives
        private LoadableContent GetCachedContent(string[] files, ContentCreateOptions createOptions)
        {
            LoadableContent cached      = null;
            ContentInfo?    contentInfo = null;

            foreach (KeyValuePair <ContentInfo, LoadableContent> loadableContent in _contentCache)
            {
                if (loadableContent.Key.Files.SequenceEqual(files))
                {
                    if (createOptions != null)
                    {
                        if (loadableContent.Key.CreateOptions.IsEqualContentInternal(createOptions))
                        {
                            cached      = loadableContent.Value;
                            contentInfo = loadableContent.Key;
                            break;
                        }
                    }
                    else
                    {
                        contentInfo = loadableContent.Key;
                        cached      = loadableContent.Value;
                        break;
                    }
                }
            }

            if (cached == null)
            {
                return(null);
            }

            if (cached.IsDisposed)
            {
                _contentCache.Remove(contentInfo.Value);
                return(null);
            }
            return(cached);
        }