private void btnViewGladiator_click(object sender, EventArgs e) { string gladName = (string)dgvUI.CurrentCell.Value; GladiatorView gv = new GladiatorView(Gladiator.PickGladiatorFromDGV(MyGladList, gladName), MyGladList, Player.Inventory); gv.Show(); }
public EquipItemScreen(ItemType itemType, Gladiator inGlad, GladiatorView InGladiatorView) { InitializeComponent(); this.Text = "Equip " + itemType.ToString(); ItemType = itemType; GladiatorView = InGladiatorView; foreach (InventoryItem ii in Player.Inventory) { if (ii.Item.ItemType == itemType && ii.Quantity > 0) { cbItemToEquip.Items.Add(ii); } } try { cbItemToEquip.SelectedIndex = 0; } catch { } GladiatorToEquip = inGlad; }