コード例 #1
0
ファイル: ChangesetTreeView.cs プロジェクト: zvinless/Unity
        public void UpdateEntries(IList <GitStatusEntry> newEntries)
        {
            // Handle the empty list scenario
            if (!newEntries.Any())
            {
                entries.Clear();
                entryCommitTargets.Clear();
                tree = null;
                foldedTreeEntries.Clear();

                OnCommitTreeChange();

                return;
            }

            // Remove what got nuked
            for (var index = 0; index < entries.Count;)
            {
                if (!newEntries.Contains(entries[index]))
                {
                    entries.RemoveAt(index);
                    entryCommitTargets.RemoveAt(index);
                }
                else
                {
                    index++;
                }
            }

            // Remove folding state of nuked items
            for (var index = 0; index < foldedTreeEntries.Count;)
            {
                if (!newEntries.Any(e => e.Path.IndexOf(foldedTreeEntries[index]) == 0))
                {
                    foldedTreeEntries.RemoveAt(index);
                }
                else
                {
                    index++;
                }
            }

            // Add new stuff
            for (var index = 0; index < newEntries.Count; ++index)
            {
                var entry = newEntries[index];
                if (!entries.Contains(entry))
                {
                    entries.Add(entry);
                    entryCommitTargets.Add(new GitCommitTarget());
                }
            }

            // TODO: Filter .meta files - consider adding them as children of the asset or folder they're supporting

            // TODO: In stead of completely rebuilding the tree structure, figure out a way to migrate open/closed states from the old tree to the new

            // Build tree structure

            tree = new FileTreeNode(FileSystemHelpers.FindCommonPath(entries.Select(e => e.Path)), stateChangeCallback);
            tree.RepositoryPath = tree.Path;
            for (var index = 0; index < entries.Count; index++)
            {
                var entryPath = entries[index].Path.ToNPath();
                if (entryPath.IsChildOf(tree.Path))
                {
                    entryPath = entryPath.RelativeTo(tree.Path.ToNPath());
                }

                var node = new FileTreeNode(entryPath, stateChangeCallback)
                {
                    Target = entryCommitTargets[index]
                };
                if (!string.IsNullOrEmpty(entries[index].ProjectPath))
                {
                    node.Icon = AssetDatabase.GetCachedIcon(entries[index].ProjectPath);
                }

                BuildTree(tree, node);
            }

            OnCommitTreeChange();
        }
コード例 #2
0
ファイル: TreeBuilder.cs プロジェクト: harimau99/Unity-1
        internal static FileTreeNode BuildTreeRoot(IList <GitStatusEntry> newEntries, List <GitStatusEntry> gitStatusEntries, List <GitCommitTarget> gitCommitTargets, List <string> foldedTreeEntries, Func <string, object> iconLoaderFunc = null)
        {
            Guard.ArgumentNotNullOrEmpty(newEntries, "newEntries");

            var newEntriesSetByPath       = new HashSet <string>(newEntries.Select(entry => entry.Path));
            var gitStatusEntriesSetByPath = new HashSet <string>(gitStatusEntries.Select(entry => entry.Path));

            // Remove what got nuked
            for (var index = 0; index < gitStatusEntries.Count;)
            {
                if (!newEntriesSetByPath.Contains(gitStatusEntries[index].Path))
                {
                    gitStatusEntries.RemoveAt(index);
                    gitCommitTargets.RemoveAt(index);
                }
                else
                {
                    index++;
                }
            }

            // Remove folding state of nuked items
            for (var index = 0; index < foldedTreeEntries.Count;)
            {
                if (newEntries.All(e => e.Path.IndexOf(foldedTreeEntries[index], StringComparison.CurrentCulture) != 0))
                {
                    foldedTreeEntries.RemoveAt(index);
                }
                else
                {
                    index++;
                }
            }

            var foldedTreeSet = new HashSet <string>(foldedTreeEntries);

            // Add new stuff
            for (var index = 0; index < newEntries.Count; ++index)
            {
                var entry = newEntries[index];
                if (!gitStatusEntriesSetByPath.Contains(entry.Path))
                {
                    gitStatusEntries.Add(entry);
                    gitCommitTargets.Add(new GitCommitTarget());
                }
            }

            // TODO: In stead of completely rebuilding the tree structure, figure out a way to migrate open/closed states from the old tree to the new
            // Build tree structure

            var tree = new FileTreeNode(FileSystemHelpers.FindCommonPath(gitStatusEntries.Select(e => e.Path)));

            tree.RepositoryPath = tree.Path;

            for (var index1 = 0; index1 < gitStatusEntries.Count; index1++)
            {
                var gitStatusEntry = gitStatusEntries[index1];
                var entryPath      = gitStatusEntry.Path.ToNPath();
                if (entryPath.IsChildOf(tree.Path))
                {
                    entryPath = entryPath.RelativeTo(tree.Path.ToNPath());
                }

                var node = new FileTreeNode(entryPath)
                {
                    Target = gitCommitTargets[index1]
                };
                if (!String.IsNullOrEmpty(gitStatusEntry.ProjectPath))
                {
                    node.Icon = iconLoaderFunc?.Invoke(gitStatusEntry.ProjectPath);
                }

                BuildChildNode(tree, node, foldedTreeSet);
            }

            return(tree);
        }