/// <summary>Day ends (before save). This event is triggered *before* OnSaveLoaded for a new game.</summary> public static void OnDayEnding() { bool isNewGame = Game1.Date.TotalDays == -1; if (isNewGame) { SaveGameHelper.LoadFromFileOrInitialize(); return; } // don't ever reset, just apply the gift taste if (ConfigHelper.Config.ResetEveryXDays == 0) { // apply gift taste changes at the end of day (and not immediately after gifting) // this way the social tab will show the reaction you actually got for that day SaveGameHelper.Apply(); return; } int nextDay = Game1.Date.TotalDays + 1; if (nextDay % ConfigHelper.Config.ResetEveryXDays == 0) { SaveGameHelper.ResetSaveState(); return; } SaveGameHelper.Apply(); }
/// <summary>After save game got loaded (or new one is created).</summary> public static void OnSaveLoaded() { NpcHelper.StoreDefaultGiftTastes(); if (!Context.IsMainPlayer) { return; } SaveGameHelper.LoadFromFileOrInitialize(); SaveGameHelper.Apply(); }