コード例 #1
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            if (GUILayout.Button("Preload to Resources 预加载到资源"))
            {
                GifUtil.PreloadToResources(_target.GifBytes);
                AssetDatabase.Refresh();
                EditorUtility.DisplayDialog("Message", "Preloaded, please check the checkbox!\r\n\r\n预加载完毕,请勾选Preloaded!", "OK");
            }
        }
コード例 #2
0
        protected override void Awake()
        {
            if (!GifBytes)
            {
                Debug.LogError("UnityGif@" + name + ": GifBytes is null, Check GifBytes 请检查文件流");
                return;
            }

            base.Awake();

            if (Preloaded)
            {
                Frames = GifUtil.GetFramesFromResources(GifBytes);
            }
            else
            {
                Frames = GifUtil.GetFrames(GifBytes);
            }
        }