コード例 #1
0
ファイル: GameObject.cs プロジェクト: chubbyerror/Gibbo2D
        private void RemoveComponent(ObjectComponent component, bool checkAttributes)
        {
            component.Removed();

            this.components.Remove(component);
            this.componentReferences.Remove(component.GetType().FullName);
            this.componentValues.Remove(component.GetType().FullName);

            if (checkAttributes)
            {
                CheckAllAttributes();
            }
        }
コード例 #2
0
ファイル: GameObject.cs プロジェクト: chubbyerror/Gibbo2D
        private bool CheckAttributes(ObjectComponent component)
        {
#if WINDOWS
            System.Reflection.MemberInfo info = component.GetType();
            object[] attributes = info.GetCustomAttributes(true);

            for (int i = 0; i < attributes.Length; i++)
            {
                if (attributes[i] is RequireComponent)
                {
                    bool     found      = false;
                    int      foundCount = 0;
                    string[] typeNames  = (attributes[i] as RequireComponent).ComponentsTypeNames.Split('|');

                    foreach (string typeName in typeNames)
                    {
                        string typeNameTrim = typeName.Trim();

                        foreach (var cmp in components)
                        {
                            if (cmp.GetType().Name.Equals(typeNameTrim))
                            {
                                foundCount++;
                                break;
                            }
                        }
                    }

                    if ((foundCount == typeNames.Count() && (attributes[i] as RequireComponent).requireAll) ||
                        (foundCount > 0 && !(attributes[i] as RequireComponent).requireAll))
                    {
                        found = true;
                    }

                    if (!found && this.componentValues.ContainsKey(component.GetType().FullName))
                    {
                        RemoveComponent(component, false);
                    }

                    if (!found)
                    {
                        return(false);
                    }
                }
            }
#endif
            return(true);
        }
コード例 #3
0
ファイル: GameObject.cs プロジェクト: Alexz18z35z/Gibbo2D
        private void LoadComponentValues(ObjectComponent component)
        {
            // The component is assigned?
            if (!componentValues.ContainsKey(component.GetType().FullName)) return;

#if WINDOWS
            List<PropertyInfo> props = new List<PropertyInfo>(component.GetType().GetProperties());
            //foreach (PropertyInfo pinfo in props)
            //{
            //    Console.WriteLine("c:" + component.Transform.gameObject + " b: " + pinfo.Name);
            //}
#elif WINRT
            List<PropertyInfo> props = new List<PropertyInfo>(component.GetType().GetRuntimeProperties());
            //foreach (PropertyInfo pinfo in props)
            //{
            //    Debug.WriteLine("cc: " + component.GetType().Name + " c:" + component.Transform.gameObject + " b: " + pinfo.Name);
            //    Debug.WriteLine("VALUE: " + pinfo.GetValue(component, null));
            //}
#endif
            foreach (PropertyInfo propInfo in props)
            {
                try
                {
#if WINRT
                    bool found = false;
                    foreach (var item in componentValues[component.GetType().FullName])
                    {
                        if (item.Key.Name == propInfo.Name && item.Key.TypeName == propInfo.PropertyType.FullName)
                        {
                            propInfo.SetValue(component, componentValues[component.GetType().FullName][item.Key], null);
                            found = true;
                            break;
                        }
                    }

                    if (!found)
                    {
                        PropertyLabel label = new PropertyLabel(propInfo.PropertyType.FullName, propInfo.Name);
                        this.componentValues[component.GetType().FullName][label] = propInfo.GetValue(component, null);
                    }
#elif WINDOWS
                    // dummy label
                    PropertyLabel label = new PropertyLabel(propInfo.PropertyType.FullName, propInfo.Name);

                    // There is a place to store the component value?
                    if (!componentValues[component.GetType().FullName].ContainsKey(label))
                    {
                        this.componentValues[component.GetType().FullName][label] = propInfo.GetValue(component, null);
                    }
                    else
                    {
                        propInfo.SetValue(component, componentValues[component.GetType().FullName][label], null);
                    }
#endif
                }
                catch (Exception ex)
                {
                    Debug.WriteLine("Property not loaded: " + ex.ToString());
                }
            }
        }
コード例 #4
0
ファイル: GameObject.cs プロジェクト: Alexz18z35z/Gibbo2D
        private void RemoveComponent(ObjectComponent component, bool checkAttributes)
        {
            component.Removed();

            this.components.Remove(component);
            this.componentReferences.Remove(component.GetType().FullName);
            this.componentValues.Remove(component.GetType().FullName);

            if (checkAttributes)
                CheckAllAttributes();
        }
コード例 #5
0
ファイル: GameObject.cs プロジェクト: Alexz18z35z/Gibbo2D
 /// <summary>
 /// Remove a component from this object
 /// </summary>
 /// <param name="component"></param>
 public void RemoveComponent(ObjectComponent component)
 {
     RemoveComponent(component, true);
 }
コード例 #6
0
ファイル: GameObject.cs プロジェクト: Alexz18z35z/Gibbo2D
        /// <summary>
        /// Adds a component to this object.
        /// </summary>
        /// <param name="component"></param>
        public bool AddComponent(ObjectComponent component)
        {
#if WINDOWS
            if (!CheckAttributes(component))
                return false;

            // Check existing components attributes:
            foreach (var cmp in components)
            {
                System.Reflection.MemberInfo info = cmp.GetType();
                object[] attributes = info.GetCustomAttributes(true);

                for (int i = 0; i < attributes.Length; i++)
                {
                    if (attributes[i] is Unique)
                    {
                        if ((attributes[i] as Unique).Options == Unique.UniqueOptions.Explicit)
                        {
                            if (component.GetType() == cmp.GetType())
                                return false;
                        }
                        else
                        {
                            if (component.GetType().IsAssignableFrom(cmp.GetType()) || cmp.GetType().IsAssignableFrom(component.GetType()))
                                return false;

                            var baseA = component.GetType().BaseType;
                            var baseB = cmp.GetType().BaseType;

                            while (true)
                            {
                                if (baseA == typeof(ExtendedObjectComponent) || baseB == typeof(ExtendedObjectComponent) ||
                                    baseA == typeof(ObjectComponent) || baseB == typeof(ObjectComponent))
                                {
                                    break;
                                }
                                else if (baseA == baseB)
                                {
                                    return false;
                                }
                                else if (baseA.IsAssignableFrom(baseB) || baseB.IsAssignableFrom(baseA))
                                {
                                    return false;
                                }

                                baseA = baseA.BaseType;
                                baseB = baseB.BaseType;
                            }
                        }
                    }
                }
            }
#endif
            // This component is already assigned?
            if (!this.componentValues.ContainsKey(component.GetType().FullName))
            {
                this.componentValues[component.GetType().FullName] = new Dictionary<PropertyLabel, object>(new PropertyLabel.EqualityComparer());
            }
            else
            {
                // Component already added, nothing to do here, return.
                return false;
            }

            component.Transform = this.transform;
            component.Name = component.GetType().Name;

            this.components.Add(component);
            this.componentReferences.Add(component.GetType().FullName);

            // Get through all the properties in the component and assign them
#if WINDOWS
            List<PropertyInfo> props = new List<PropertyInfo>(component.GetType().GetProperties());
#elif WINRT
            List<PropertyInfo> props = new List<PropertyInfo>(component.GetType().GetRuntimeProperties());
#endif
            foreach (PropertyInfo propInfo in props)
            {
                PropertyLabel label = new PropertyLabel(propInfo.PropertyType.FullName, propInfo.Name);
                this.componentValues[component.GetType().FullName][label] = propInfo.GetValue(component, null);
            }

            if (!SceneManager.IsEditor)
            {
                component.Initialize();
            }
            else if (SceneManager.IsEditor && component is ExtendedObjectComponent)
            {
                component.Initialize();
            }

            return true;
        }
コード例 #7
0
ファイル: GameObject.cs プロジェクト: Alexz18z35z/Gibbo2D
        private bool CheckAttributes(ObjectComponent component)
        {
#if WINDOWS
            System.Reflection.MemberInfo info = component.GetType();
            object[] attributes = info.GetCustomAttributes(true);

            for (int i = 0; i < attributes.Length; i++)
            {
                if (attributes[i] is RequireComponent)
                {
                    bool found = false;
                    int foundCount = 0;
                    string[] typeNames = (attributes[i] as RequireComponent).ComponentsTypeNames.Split('|');

                    foreach (string typeName in typeNames)
                    {
                        string typeNameTrim = typeName.Trim();

                        foreach (var cmp in components)
                        {
                            if (cmp.GetType().Name.Equals(typeNameTrim))
                            {
                                foundCount++;
                                break;
                            }
                        }
                    }

                    if ((foundCount == typeNames.Count() && (attributes[i] as RequireComponent).requireAll) ||
                        (foundCount > 0 && !(attributes[i] as RequireComponent).requireAll))
                        found = true;

                    if (!found && this.componentValues.ContainsKey(component.GetType().FullName))
                        RemoveComponent(component, false);

                    if (!found)
                        return false;
                }
            }
#endif
            return true;
        }
コード例 #8
0
ファイル: GameObject.cs プロジェクト: chubbyerror/Gibbo2D
        private void LoadComponentValues(ObjectComponent component)
        {
            // The component is assigned?
            if (!componentValues.ContainsKey(component.GetType().FullName))
            {
                return;
            }

#if WINDOWS
            List <PropertyInfo> props = new List <PropertyInfo>(component.GetType().GetProperties());
            //foreach (PropertyInfo pinfo in props)
            //{
            //    Console.WriteLine("c:" + component.Transform.gameObject + " b: " + pinfo.Name);
            //}
#elif WINRT
            List <PropertyInfo> props = new List <PropertyInfo>(component.GetType().GetRuntimeProperties());
            //foreach (PropertyInfo pinfo in props)
            //{
            //    Debug.WriteLine("cc: " + component.GetType().Name + " c:" + component.Transform.gameObject + " b: " + pinfo.Name);
            //    Debug.WriteLine("VALUE: " + pinfo.GetValue(component, null));
            //}
#endif
            foreach (PropertyInfo propInfo in props)
            {
                try
                {
#if WINRT
                    bool found = false;
                    foreach (var item in componentValues[component.GetType().FullName])
                    {
                        if (item.Key.Name == propInfo.Name && item.Key.TypeName == propInfo.PropertyType.FullName)
                        {
                            propInfo.SetValue(component, componentValues[component.GetType().FullName][item.Key], null);
                            found = true;
                            break;
                        }
                    }

                    if (!found)
                    {
                        PropertyLabel label = new PropertyLabel(propInfo.PropertyType.FullName, propInfo.Name);
                        this.componentValues[component.GetType().FullName][label] = propInfo.GetValue(component, null);
                    }
#elif WINDOWS
                    // dummy label
                    PropertyLabel label = new PropertyLabel(propInfo.PropertyType.FullName, propInfo.Name);

                    // There is a place to store the component value?
                    if (!componentValues[component.GetType().FullName].ContainsKey(label))
                    {
                        this.componentValues[component.GetType().FullName][label] = propInfo.GetValue(component, null);
                    }
                    else
                    {
                        propInfo.SetValue(component, componentValues[component.GetType().FullName][label], null);
                    }
#endif
                }
                catch (Exception ex)
                {
                    Debug.WriteLine("Property not loaded: " + ex.ToString());
                }
            }
        }
コード例 #9
0
ファイル: GameObject.cs プロジェクト: chubbyerror/Gibbo2D
 /// <summary>
 /// Remove a component from this object
 /// </summary>
 /// <param name="component"></param>
 public void RemoveComponent(ObjectComponent component)
 {
     RemoveComponent(component, true);
 }
コード例 #10
0
ファイル: GameObject.cs プロジェクト: chubbyerror/Gibbo2D
        /// <summary>
        /// Adds a component to this object.
        /// </summary>
        /// <param name="component"></param>
        public bool AddComponent(ObjectComponent component)
        {
#if WINDOWS
            if (!CheckAttributes(component))
            {
                return(false);
            }

            // Check existing components attributes:
            foreach (var cmp in components)
            {
                System.Reflection.MemberInfo info = cmp.GetType();
                object[] attributes = info.GetCustomAttributes(true);

                for (int i = 0; i < attributes.Length; i++)
                {
                    if (attributes[i] is Unique)
                    {
                        if ((attributes[i] as Unique).Options == Unique.UniqueOptions.Explicit)
                        {
                            if (component.GetType() == cmp.GetType())
                            {
                                return(false);
                            }
                        }
                        else
                        {
                            if (component.GetType().IsAssignableFrom(cmp.GetType()) || cmp.GetType().IsAssignableFrom(component.GetType()))
                            {
                                return(false);
                            }

                            var baseA = component.GetType().BaseType;
                            var baseB = cmp.GetType().BaseType;

                            while (true)
                            {
                                if (baseA == typeof(ExtendedObjectComponent) || baseB == typeof(ExtendedObjectComponent) ||
                                    baseA == typeof(ObjectComponent) || baseB == typeof(ObjectComponent))
                                {
                                    break;
                                }
                                else if (baseA == baseB)
                                {
                                    return(false);
                                }
                                else if (baseA.IsAssignableFrom(baseB) || baseB.IsAssignableFrom(baseA))
                                {
                                    return(false);
                                }

                                baseA = baseA.BaseType;
                                baseB = baseB.BaseType;
                            }
                        }
                    }
                }
            }
#endif
            // This component is already assigned?
            if (!this.componentValues.ContainsKey(component.GetType().FullName))
            {
                this.componentValues[component.GetType().FullName] = new Dictionary <PropertyLabel, object>(new PropertyLabel.EqualityComparer());
            }
            else
            {
                // Component already added, nothing to do here, return.
                return(false);
            }

            component.Transform = this.transform;
            component.Name      = component.GetType().Name;

            this.components.Add(component);
            this.componentReferences.Add(component.GetType().FullName);

            // Get through all the properties in the component and assign them
#if WINDOWS
            List <PropertyInfo> props = new List <PropertyInfo>(component.GetType().GetProperties());
#elif WINRT
            List <PropertyInfo> props = new List <PropertyInfo>(component.GetType().GetRuntimeProperties());
#endif
            foreach (PropertyInfo propInfo in props)
            {
                PropertyLabel label = new PropertyLabel(propInfo.PropertyType.FullName, propInfo.Name);
                this.componentValues[component.GetType().FullName][label] = propInfo.GetValue(component, null);
            }

            if (!SceneManager.IsEditor)
            {
                component.Initialize();
            }
            else if (SceneManager.IsEditor && component is ExtendedObjectComponent)
            {
                component.Initialize();
            }

            return(true);
        }
コード例 #11
0
        private void objectContextMenuStrip_Opening(object sender, CancelEventArgs e)
        {
            addComponentToolStripMenuItem.DropDownItems.Clear();

            if (SceneManager.ScriptsAssembly == null)
            {
                addComponentToolStripMenuItem.Visible = false;
                return;
            }
            else
            {     
                addComponentToolStripMenuItem.Visible = true;

                ObjectComponent dummy = new ObjectComponent();
                foreach (Type type in SceneManager.ScriptsAssembly.GetTypes())
                {
                    if (type.IsSubclassOf(dummy.GetType()))
                    {
                        string fullname = type.FullName;

                        ToolStripMenuItem lastItem = addComponentToolStripMenuItem;

                        if (fullname != type.Name && fullname.Contains('.'))
                        {
                            string[] splitted = fullname.Split('.');
                            int scount = splitted.Count() - 1;
                            
                            for (int i = 0; i < scount; i++)
                            {
                                ToolStripMenuItem item = null;
                                string camelCaseFix = GibboHelper.SplitCamelCase(splitted[i]);

                                foreach(ToolStripMenuItem _item in lastItem.DropDownItems)
                                {
                                    if (_item.Text.Equals(camelCaseFix))
                                    {
                                        item = _item;
                                        break;
                                    }
                                }

                                if(item == null)
                                    item = new ToolStripMenuItem(camelCaseFix);

                                lastItem.DropDownItems.Insert(0, item);
                                lastItem = item;
                            }
                        }

                        ToolStripMenuItem newItem = new ToolStripMenuItem(GibboHelper.SplitCamelCase(type.Name));
                        newItem.Tag = type;
                        newItem.Image = Properties.Resources.component_item;
                        newItem.Click += new EventHandler(component_Click);

                        lastItem.DropDownItems.Add(newItem);
                    }
                }
            }
        }