public void Serialize(Unreal.ISerializer stream) { stream.Serialize(ref this._DebugName); stream.Serialize(ref this._SecondsPlayed); stream.Serialize(ref this._Disc); stream.Serialize(ref this._BaseLevelName); stream.Serialize(ref this._BaseLevelNameDisplayOverrideAsRead, s => s.Version < 36, () => "None"); stream.SerializeEnum(ref this._Difficulty); if (stream.Version >= 43 && stream.Version <= 46) { byte unknown = 0; stream.Serialize(ref unknown); } stream.SerializeEnum(ref this._EndGameState); stream.Serialize(ref this._TimeStamp); stream.Serialize(ref this._Location); stream.Serialize(ref this._Rotation); stream.Serialize(ref this._CurrentLoadingTip); stream.Serialize(ref this._Levels); stream.Serialize(ref this._StreamingRecords); stream.Serialize(ref this._KismetRecords); stream.Serialize(ref this._Doors); stream.Serialize(ref this._Placeables, s => s.Version < 46, () => new List<Placeable>()); stream.Serialize(ref this._Pawns); stream.Serialize(ref this._Player); stream.Serialize(ref this._Henchmen); stream.Serialize(ref this._Plot); stream.Serialize(ref this._Me1Plot); stream.Serialize(ref this._PlayerVariables, s => s.Version < 34, () => new List<PlayerVariable>()); stream.Serialize(ref this._GalaxyMap); stream.Serialize(ref this._DependentDLC); stream.Serialize(ref this._Treasures, s => s.Version < 35, () => new List<LevelTreasure>()); stream.Serialize(ref this._UseModules, s => s.Version < 39, () => new List<Guid>()); stream.SerializeEnum(ref this._ConversationMode, s => s.Version < 49, () => AutoReplyModeOptions.AllDecisions); stream.Serialize(ref this._ObjectiveMarkers, s => s.Version < 52, () => new List<ObjectiveMarker>()); stream.Serialize(ref this._SavedObjectiveText, s => s.Version < 52, () => 0); }