private static void WriteSingle(UInt32 address, float[] input) { Int32 length = input.Length; Byte[] array = new Byte[length * 4]; for (Int32 i = 0; i < length; i++) { ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (Int32)(i * 4)); } PS3.SetMemory(address, array); }
public static void AntiBan() { byte[] _00 = new byte[] { 0x00 }; byte[] AntiBan = new byte[] { 0x02 }; PS3.SetMemory(0x700AD7 /*0x06FC487*/, AntiBan); //Report index Check PS3.SetMemory(0x6FF167 /*0x06FB40B*/, AntiBan); //Challanges Check PS3.SetMemory(0x6FF4DB /*0x06FB77F*/, AntiBan); //Report Cid check PS3.SetMemory(0x700ADB /*0x06FC48B*/, _00); //Deamonware check PS3.SetMemory(0x700B13 /*0x06FC4C3*/, AntiBan); //Deamonware check PS3.SetMemory(0x700ADF /*0x06FC48F*/, _00); // DeamonWare check byte[] newban = new byte[] { 0x60, 0x00, 0x00, 0x00 }; PS3.SetMemory(0x5CDBE0 /*0x057A47C*/, newban); }
public static void SpeedLobby(AllBytes.SpeedLevel SLevel) { PS3.WriteByte((uint)LobbyModsOffset.PlayerSpeed, (byte)SLevel); PS3.SetMemory((uint)LobbyModsOffset.PlayerSpeed, new byte[] { 0xBE }); }
public static void LobbyJump(AllBytes.JumpLevel JLevel) { PS3.WriteByte((uint)LobbyModsOffset.JumpHeight, (byte)JLevel); PS3.SetMemory((uint)LobbyModsOffset.JumpHeight + 1, new byte[] { 0x1C }); }
public static void Lobby_Modz(LobbyModsOffset Offset, byte[] bytes) { PS3.SetMemory((uint)Offset, bytes); }
public static void NonHost_Modz(NonHoastOffsets Offset, byte[] value) { PS3.SetMemory((uint)Offset, value); }
public static void SetStats(ExtinctionOffsets Offset, int Stats) { byte[] input = BitConverter.GetBytes(Convert.ToInt32(Stats)); PS3.SetMemory((uint)Offset, input); }
public static void UnlockAll() { byte[] buffer = new byte[] { 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x01, 0x01, 0x01, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x02, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 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0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00 }; PS3.SetMemory((uint)StatsOffset.UnlockAll, buffer); }
public static void LoadSavedLoaction(int Client) { PS3.SetMemory((uint)ClientOffset.Teleport + (uint)ClientOffset.NextClient * (uint)Client, Location_Byte); }
public static void TeleportClient(int Client_Location, int Teleport_Client) { byte[] newLocation = PS3.GetMemory((uint)ClientOffset.Teleport + (uint)ClientOffset.NextClient * (uint)Client_Location, 12); PS3.SetMemory((uint)ClientOffset.Teleport + (uint)ClientOffset.NextClient * (uint)Teleport_Client, newLocation); }