private static SerializableHand ToSerializableHand(Hand leapHand) { var hand = new SerializableHand { id = leapHand.Id, frameID = leapHand.FrameId, confidence = leapHand.Confidence, grabStrength = leapHand.GrabStrength, grabAngle = leapHand.GrabAngle, pinchStrength = leapHand.PinchStrength, pinchDistance = leapHand.PinchDistance, palmWidth = leapHand.PalmWidth, isLeft = leapHand.IsLeft, timeVisible = leapHand.TimeVisible, arm = ToSerializableArm(leapHand.Arm), fingers = leapHand.Fingers.Select(ToSerializableFinger).ToList(), palmPosition = ToSerializableVector(leapHand.PalmPosition), stabilizedPalmPosition = ToSerializableVector(leapHand.StabilizedPalmPosition), palmVelocity = ToSerializableVector(leapHand.PalmVelocity), palmNormal = ToSerializableVector(leapHand.PalmNormal), direction = ToSerializableVector(leapHand.Direction), wristPosition = ToSerializableVector(leapHand.WristPosition) }; return hand; }
private static Hand ToHand(SerializableHand hand) { return new Hand(hand.frameID, hand.id, hand.confidence, hand.grabStrength, hand.grabAngle, hand.pinchStrength, hand.pinchDistance, hand.palmWidth, hand.isLeft, hand.timeVisible, ToArm(hand.arm), hand.fingers.Select(ToFinger).ToList(), hand.palmPosition.ToVector(), hand.stabilizedPalmPosition.ToVector(), hand.palmVelocity.ToVector(), hand.palmNormal.ToVector(), hand.direction.ToVector(), hand.wristPosition.ToVector()); }