//implements abstract circle interface: provides the circle agent with a simulator to make predictions about the future level state public override void ActionSimulatorUpdated(ActionSimulator updatedSimulator) { if (gameMode == 0) { singlePlayer.ActionSimulatorUpdated(updatedSimulator); } else { multiPlayer.ActionSimulatorUpdated(updatedSimulator); } }
public override void ActionSimulatorUpdated(ActionSimulator updatedSimulator) { circleSingleplayer.ActionSimulatorUpdated(updatedSimulator); }