static void Main(string[] args) { Circle circle = new Circle(); DistanceCalculator2D dist = new DistanceCalculator2D(); Elipse elipse = new Elipse(); Figure2D figure = new Figure2D(); Point2D point = new Point2D(); Polygon plygon = new Polygon(); Rectangle rectangle = new Rectangle(); Square square = new Square(); Console.WriteLine(); Point3D point3D = new Point3D(); Path3D path = new Path3D(); DistanceCalculator3D dist3D = new DistanceCalculator3D(); Console.WriteLine(); GeometryBinaryStorage gbStorage = new GeometryBinaryStorage(); GeometrySVGStorage gsStorage = new GeometrySVGStorage(); GeometryXMLStorage gxStorage = new GeometryXMLStorage(); Console.WriteLine(); Screen2D sc2D = new Screen2D(); Screen3D sc3D = new Screen3D(); }
static void Main(string[] args) { Point3D firstPoint = new Point3D(2, 3.4, 8); Point3D secondPoint = new Point3D(4.4, 25, 1); Point3D thirdPoint = new Point3D(3.3, 3.4, 5.5); double distanceBetweenTwoPoints = DistanceCalculator3D.CalculateDistanceIn3D(firstPoint, secondPoint); Console.WriteLine("The distance between the points in Euclid 3d space is : " + distanceBetweenTwoPoints); List <Point3D> pointsList = new List <Point3D>(); pointsList.Add(firstPoint); pointsList.Add(secondPoint); pointsList.Add(thirdPoint); Path3D pathToSave = new Path3D(pointsList); string operationResult = Storage.Save3dPoints(pathToSave); Console.WriteLine(operationResult); Path3D pathToLoad = Storage.Load3dPoints(); List <Point3D> loadedPoints = new List <Point3D>(); loadedPoints = pathToLoad.SequenceOfPoints; foreach (Point3D currentPoint in loadedPoints) { Console.WriteLine(currentPoint); } }
static void Main(string[] args) { Point3D point = new Point3D(); Circle circle = new Circle(); Polygon polygon = new Polygon(); Path3D path = new Path3D(); GeometryXMLStorage xml = new GeometryXMLStorage(); }
static void Main() { Point2D a = new Point2D(); Figure2D b = new Figure2D(); Square c = new Square(); Rectangle d = new Rectangle(); Circle e = new Circle(); Elipse f = new Elipse(); DistanceCalculator2D g = new DistanceCalculator2D(); Point3D h = new Point3D(); Path3D i = new Path3D(); DistanceCalculator3D j = new DistanceCalculator3D(); GeometryBinaryStorage k = new GeometryBinaryStorage(); GeometrySVGStorage l = new GeometrySVGStorage(); GeometryXMLStorage m = new GeometryXMLStorage(); Screen2D n = new Screen2D(); Screen3D o = new Screen3D(); }
static void Main() { Circle circle = new Circle(); Ellipse ellipse = new Ellipse(); DistanceCalculator2D calc2D = new DistanceCalculator2D(); Figure2D figure2D = new Figure2D(); Point2D p2D = new Point2D(); Polygon polygon = new Polygon(); Rectangle rect = new Rectangle(); Square square = new Square(); Console.WriteLine(); DistanceCalculator3D calc3D = new DistanceCalculator3D(); Path3D path = new Path3D(); Point3D p3D = new Point3D(); GeometrySVGStorage geometrySVGStorage = new GeometrySVGStorage(); GeometryXMLStorage geometryXMLStorage = new GeometryXMLStorage(); GeometryBinaryStorage geometryBinaryStorage = new GeometryBinaryStorage(); Screen2D scr2D = new Screen2D(); Screen3D scr3D = new Screen3D(); }