コード例 #1
0
        private object _line_intersection(Line3d l, double t0, double t1)
        {
            // Smith's algorithm:
            // "An Efficient and Robust Ray–Box Intersection Algorithm"
            // Amy Williams, Steve Barrus, R. Keith Morley, Peter Shirley
            // http://www.cs.utah.edu/~awilliam/box/box.pdf

            // Modified to allow tolerance based checks

            // Relative tolerance ================================
            if (!GeometRi3D.UseAbsoluteTolerance)
            {
                double tol = GeometRi3D.Tolerance;
                GeometRi3D.Tolerance            = tol * this.Diagonal;
                GeometRi3D.UseAbsoluteTolerance = true;
                object result = _line_intersection(l, t0, t1);
                GeometRi3D.UseAbsoluteTolerance = false;
                GeometRi3D.Tolerance            = tol;
                return(result);
            }
            //====================================================

            // Define local CS aligned with box
            Coord3d local_CS = new Coord3d(this.Center, this.Orientation.ConvertToGlobal().ToRotationMatrix, "local_CS");

            Point3d Pmin = this.P1.ConvertTo(local_CS);
            Point3d Pmax = this.P7.ConvertTo(local_CS);

            l = new Line3d(l.Point.ConvertTo(local_CS), l.Direction.ConvertTo(local_CS).Normalized);

            double tmin, tmax, tymin, tymax, tzmin, tzmax;
            double divx = 1 / l.Direction.X;

            if (divx >= 0)
            {
                tmin = (Pmin.X - l.Point.X) * divx;
                tmax = (Pmax.X - l.Point.X) * divx;
            }
            else
            {
                tmin = (Pmax.X - l.Point.X) * divx;
                tmax = (Pmin.X - l.Point.X) * divx;
            }

            double divy = 1 / l.Direction.Y;

            if (divy >= 0)
            {
                tymin = (Pmin.Y - l.Point.Y) * divy;
                tymax = (Pmax.Y - l.Point.Y) * divy;
            }
            else
            {
                tymin = (Pmax.Y - l.Point.Y) * divy;
                tymax = (Pmin.Y - l.Point.Y) * divy;
            }

            if (GeometRi3D.Greater(tmin, tymax) || GeometRi3D.Greater(tymin, tmax))
            {
                return(null);
            }
            if (GeometRi3D.Greater(tymin, tmin))
            {
                tmin = tymin;
            }
            if (GeometRi3D.Smaller(tymax, tmax))
            {
                tmax = tymax;
            }

            double divz = 1 / l.Direction.Z;

            if (divz >= 0)
            {
                tzmin = (Pmin.Z - l.Point.Z) * divz;
                tzmax = (Pmax.Z - l.Point.Z) * divz;
            }
            else
            {
                tzmin = (Pmax.Z - l.Point.Z) * divz;
                tzmax = (Pmin.Z - l.Point.Z) * divz;
            }

            if (GeometRi3D.Greater(tmin, tzmax) || GeometRi3D.Greater(tzmin, tmax))
            {
                return(null);
            }
            if (GeometRi3D.Greater(tzmin, tmin))
            {
                tmin = tzmin;
            }
            if (GeometRi3D.Smaller(tzmax, tmax))
            {
                tmax = tzmax;
            }

            // Now check the overlapping portion of the segments
            // This part is missing in the original algorithm
            if (GeometRi3D.Greater(tmin, t1))
            {
                return(null);
            }
            if (GeometRi3D.Smaller(tmax, t0))
            {
                return(null);
            }

            if (GeometRi3D.Smaller(tmin, t0))
            {
                tmin = t0;
            }
            if (GeometRi3D.Greater(tmax, t1))
            {
                tmax = t1;
            }

            if (GeometRi3D.AlmostEqual(tmin, tmax))
            {
                return(l.Point.Translate(tmin * l.Direction));
            }
            else
            {
                return(new Segment3d(l.Point.Translate(tmin * l.Direction), l.Point.Translate(tmax * l.Direction)));
            }
        }
コード例 #2
0
ファイル: Circle3D.cs プロジェクト: jeffvella/DefenseShields
 /// <summary>
 /// Reflect circle in given line
 /// </summary>
 public Circle3d ReflectIn(Line3d l)
 {
     return(new Circle3d(this.Center.ReflectIn(l), this.R, this.Normal.ReflectIn(l)));
 }
コード例 #3
0
 /// <summary>
 /// Reflect plane in given line
 /// </summary>
 public Plane3d ReflectIn(Line3d l)
 {
     return(new Plane3d(this.Point.ReflectIn(l), this.Normal.ReflectIn(l)));
 }
コード例 #4
0
 /// <summary>
 /// Get intersection of line with box.
 /// Returns 'null' (no intersection) or object of type 'Point3d' or 'Segment3d'.
 /// </summary>
 public object IntersectionWith(Line3d l)
 {
     return(_line_intersection(l, double.NegativeInfinity, double.PositiveInfinity));
 }
コード例 #5
0
ファイル: Segment3D.cs プロジェクト: maisoui/GeometRi.CSharp
 /// <summary>
 /// Reflect segment in given line
 /// </summary>
 public virtual Segment3d ReflectIn(Line3d l)
 {
     return(new Segment3d(P1.ReflectIn(l), P2.ReflectIn(l)));
 }
コード例 #6
0
 /// <summary>
 /// Reflect ray in given line
 /// </summary>
 public Ray3d ReflectIn(Line3d l)
 {
     return(new Ray3d(this.Point.ReflectIn(l), this.Direction.ReflectIn(l)));
 }
コード例 #7
0
ファイル: Triangle.cs プロジェクト: toroerp/GeometRi.CSharp
        /// <summary>
        /// Get intersection of line with triangle.
        /// Returns 'null' (no intersection) or object of type 'Point3d' or 'Segment3d'.
        /// </summary>
        public object IntersectionWith(Line3d l)
        {
            // Relative tolerance ================================
            if (!GeometRi3D.UseAbsoluteTolerance)
            {
                double tol = GeometRi3D.Tolerance;
                GeometRi3D.Tolerance            = tol * Max(AB, Max(BC, AC));
                GeometRi3D.UseAbsoluteTolerance = true;
                object result = this.IntersectionWith(l);
                GeometRi3D.UseAbsoluteTolerance = false;
                GeometRi3D.Tolerance            = tol;
                return(result);
            }
            //====================================================

            Plane3d s = new Plane3d(this.A, this.Normal);

            object obj = l.IntersectionWith(s);

            if (obj == null)
            {
                return(null);
            }
            else
            {
                if (obj.GetType() == typeof(Line3d))
                {
                    // Coplanar line and triangle

                    // Check intersection in one corner
                    // or in corner and opposite side
                    if (_a.BelongsTo(l))
                    {
                        object obj2 = new Segment3d(_b, _c).IntersectionWith(l);
                        if (obj2 != null && obj2.GetType() == typeof(Point3d))
                        {
                            return(new Segment3d(_a, (Point3d)obj2));
                        }
                        else
                        {
                            return(A);
                        }
                    }

                    if (_b.BelongsTo(l))
                    {
                        object obj2 = new Segment3d(_a, _c).IntersectionWith(l);
                        if (obj2 != null && obj2.GetType() == typeof(Point3d))
                        {
                            return(new Segment3d(_b, (Point3d)obj2));
                        }
                        else
                        {
                            return(B);
                        }
                    }

                    if (_c.BelongsTo(l))
                    {
                        object obj2 = new Segment3d(_a, _b).IntersectionWith(l);
                        if (obj2 != null && obj2.GetType() == typeof(Point3d))
                        {
                            return(new Segment3d(_c, (Point3d)obj2));
                        }
                        else
                        {
                            return(C);
                        }
                    }

                    // Check intersection with two sides
                    object objAB = new Segment3d(_a, _b).IntersectionWith(l);
                    object objBC = new Segment3d(_b, _c).IntersectionWith(l);
                    if (objAB != null && objAB.GetType() == typeof(Point3d))
                    {
                        if (objBC != null && objBC.GetType() == typeof(Point3d))
                        {
                            return(new Segment3d((Point3d)objAB, (Point3d)objBC));
                        }
                        else
                        {
                            object objAC = new Segment3d(_a, _c).IntersectionWith(l);
                            if (objAC != null && objAC.GetType() == typeof(Point3d))
                            {
                                return(new Segment3d((Point3d)objAB, (Point3d)objAC));
                            }
                            else
                            {
                                return((Point3d)objAB);
                            }
                        }
                    }

                    if (objBC != null && objBC.GetType() == typeof(Point3d))
                    {
                        object objAC = new Segment3d(_a, _c).IntersectionWith(l);
                        if (objAC != null && objAC.GetType() == typeof(Point3d))
                        {
                            return(new Segment3d((Point3d)objBC, (Point3d)objAC));
                        }
                        else
                        {
                            return((Point3d)objBC);
                        }
                    }

                    object objAC2 = new Segment3d(_a, _c).IntersectionWith(l);
                    if (objAC2 != null && objAC2.GetType() == typeof(Point3d))
                    {
                        return((Point3d)objAC2);
                    }
                    else
                    {
                        return(null);
                    }
                }
                else
                {
                    // result of intersection is point
                    Point3d p = (Point3d)obj;
                    if (p.BelongsTo(this))
                    {
                        return(p);
                    }
                    else
                    {
                        return(null);
                    }
                }
            }
        }
コード例 #8
0
ファイル: Ellipsoid.cs プロジェクト: jeffvella/DefenseShields
        /// <summary>
        /// Intersection of ellipsoid with line.
        /// Returns 'null' (no intersection) or object of type 'Point3d' or 'Segment3d'.
        /// </summary>
        public object IntersectionWith(Line3d s)
        {
            // Analytical solution from:
            // https://johannesbuchner.github.io/intersection/intersection_line_ellipsoid.html

            // Define local cordinate system for ellipsoid
            // and present line in parametric form in local coordinate system
            // x: t + x0
            // y: k * t + y0
            // z: l * t + z0
            // For numerical stability choose local X axis such that k<=1 and l<=1 !!!

            Coord3d  lc = new Coord3d(_point, _v1, _v2);
            Vector3d v0 = s.Direction.ConvertTo(lc);

            if (Abs(v0.Y) > Abs(v0.X) || Abs(v0.Z) > Abs(v0.X))
            {
                // Bad choice of X axis, try again
                lc = new Coord3d(_point, _v2, _v3);
                v0 = s.Direction.ConvertTo(lc);
                if (Abs(v0.Y) > Abs(v0.X) || Abs(v0.Z) > Abs(v0.X))
                {
                    lc = new Coord3d(_point, _v3, _v1);
                    v0 = s.Direction.ConvertTo(lc);
                }
            }
            // Normalize direction vector
            double k = v0.Y / v0.X;
            double l = v0.Z / v0.X;

            Point3d p0 = s.Point.ConvertTo(lc);
            double  x0 = p0.X;
            double  y0 = p0.Y;
            double  z0 = p0.Z;

            double a2b2 = A * A * B * B;
            double a2c2 = A * A * C * C;
            double b2c2 = B * B * C * C;

            double det = a2b2 * C * C * (a2b2 * l * l + a2c2 * k * k - A * A * k * k * z0 * z0 +
                                         2 * A * A * k * l * y0 * z0 - A * A * l * l * y0 * y0 + b2c2 -
                                         B * B * l * l * x0 * x0 + 2 * B * B * l * x0 * z0 - B * B * z0 * z0 -
                                         C * C * k * k * x0 * x0 + 2 * C * C * k * x0 * y0 - C * C * y0 * y0);

            if (det < -GeometRi3D.Tolerance)
            {
                return(null);
            }

            double sum1 = a2b2 * l * z0 + a2c2 * k * y0 + b2c2 * x0;
            double sum2 = a2b2 * l * l + a2c2 * k * k + b2c2;

            if (Abs(det) <= GeometRi3D.Tolerance)
            {
                // Intersection is point
                double t = -sum1 / sum2;
                return(new Point3d(t + x0, k * t + y0, l * t + z0, lc));
            }
            else
            {
                double  t  = -(sum1 + Sqrt(det)) / sum2;
                Point3d p1 = new Point3d(t + x0, k * t + y0, l * t + z0, lc);
                t = -(sum1 - Sqrt(det)) / sum2;
                Point3d p2 = new Point3d(t + x0, k * t + y0, l * t + z0, lc);
                return(new Segment3d(p1, p2));
            }
        }
コード例 #9
0
        /// <summary>
        /// Get intersection of line with triangle.
        /// Returns 'null' (no intersection) or object of type 'Point3d' or 'Segment3d'.
        /// </summary>
        public object IntersectionWith(Line3d l)
        {
            // Relative tolerance ================================
            if (!GeometRi3D.UseAbsoluteTolerance)
            {
                double tol = GeometRi3D.Tolerance;
                GeometRi3D.Tolerance            = tol * Max(AB, Max(BC, AC));
                GeometRi3D.UseAbsoluteTolerance = true;
                object result = this.IntersectionWith(l);
                GeometRi3D.UseAbsoluteTolerance = false;
                GeometRi3D.Tolerance            = tol;
                return(result);
            }
            //====================================================

            Plane3d s = new Plane3d(this.A, this.Normal);

            object obj = l.IntersectionWith(s);

            if (obj == null)
            {
                return(null);
            }
            else
            {
                if (obj.GetType() == typeof(Line3d))
                {
                    Segment3d sAB = new Segment3d(A, B);
                    Segment3d sBC = new Segment3d(B, C);
                    Segment3d sAC = new Segment3d(A, C);

                    // Line coincides with one side, return segment
                    if (sAB.BelongsTo(l))
                    {
                        return(sAB);
                    }
                    if (sBC.BelongsTo(l))
                    {
                        return(sBC);
                    }
                    if (sAC.BelongsTo(l))
                    {
                        return(sAC);
                    }

                    Point3d pAB = (Point3d)sAB.IntersectionWith(l);
                    Point3d pBC = (Point3d)sBC.IntersectionWith(l);
                    Point3d pAC = (Point3d)sAC.IntersectionWith(l);

                    bool bAB = (object.ReferenceEquals(null, pAB)) ? false : pAB.BelongsTo(sAB);
                    bool bAC = (object.ReferenceEquals(null, pAC)) ? false : pAC.BelongsTo(sAC);
                    bool bBC = (object.ReferenceEquals(null, pBC)) ? false : pBC.BelongsTo(sBC);

                    // Line crosses one corner, return point
                    if (bAB && bBC && pAB == pBC && !bAC)
                    {
                        return(pAB);
                    }
                    if (bAB && bAC && pAB == pAC && !bBC)
                    {
                        return(pAB);
                    }
                    if (bAC && bBC && pAC == pBC && !bAB)
                    {
                        return(pAC);
                    }

                    // Line crosses two sides, return segment
                    if (bAB && bBC && !bAC)
                    {
                        return(new Segment3d(pAB, pBC));
                    }
                    if (bAB && bAC && !bBC)
                    {
                        return(new Segment3d(pAB, pAC));
                    }
                    if (bAC && bBC && !bAB)
                    {
                        return(new Segment3d(pAC, pBC));
                    }

                    // Line crosses one corner and one side, return segment
                    if (pAB == pBC && bAC)
                    {
                        return(new Segment3d(pAB, pAC));
                    }
                    if (pAB == pAC && bBC)
                    {
                        return(new Segment3d(pAB, pBC));
                    }
                    if (pAC == pBC && bAB)
                    {
                        return(new Segment3d(pAB, pAC));
                    }

                    //else
                    return(null);
                }
                else
                {
                    // result of intersection is point
                    Point3d p = (Point3d)obj;
                    if (p.BelongsTo(this))
                    {
                        return(p);
                    }
                    else
                    {
                        return(null);
                    }
                }
            }
        }
コード例 #10
0
ファイル: Triangle.cs プロジェクト: toroerp/GeometRi.CSharp
 /// <summary>
 /// Reflect triangle in given line
 /// </summary>
 public Triangle ReflectIn(Line3d l)
 {
     return(new Triangle(_a.ReflectIn(l), _b.ReflectIn(l), _c.ReflectIn(l)));
 }
コード例 #11
0
 /// <summary>
 /// Intersection of circle with line.
 /// Returns 'null' (no intersection) or object of type 'Point3d' or 'Segment3d'.
 /// </summary>
 public object IntersectionWith(Line3d l)
 {
     Ellipse e = this.ToEllipse;
     return e.IntersectionWith(l);
 }
コード例 #12
0
 /// <summary>
 /// Reflect sphere in given line
 /// </summary>
 public Sphere ReflectIn(Line3d l)
 {
     return(new Sphere(this.Center.ReflectIn(l), this.R));
 }
コード例 #13
0
        /// <summary>
        /// Orthogonal projection of the sphere to the line
        /// </summary>
        public Segment3d ProjectionTo(Line3d l)
        {
            Point3d p = this.Center.ProjectionTo(l);

            return(new Segment3d(p.Translate(this.R * l.Direction.Normalized), p.Translate(-this.R * l.Direction.Normalized)));
        }
コード例 #14
0
        /// <summary>
        /// Intersection of ellipse with line.
        /// Returns 'null' (no intersection) or object of type 'Point3d' or 'Segment3d'.
        /// </summary>
        public object IntersectionWith(Line3d l)
        {
            // Relative tolerance ================================
            if (!GeometRi3D.UseAbsoluteTolerance)
            {
                double tol = GeometRi3D.Tolerance;
                GeometRi3D.Tolerance            = tol * this.A;
                GeometRi3D.UseAbsoluteTolerance = true;
                object result = this.IntersectionWith(l);
                GeometRi3D.UseAbsoluteTolerance = false;
                GeometRi3D.Tolerance            = tol;
                return(result);
            }
            //====================================================


            if (l.Direction.IsOrthogonalTo(this.Normal))
            {
                if (l.Point.BelongsTo(new Plane3d(this.Center, this.Normal)))
                {
                    // coplanar objects
                    // Find intersection of line and ellipse (2D)
                    // Solution from: http://www.ambrsoft.com/TrigoCalc/Circles2/Ellipse/EllipseLine.htm

                    Coord3d  local_coord = new Coord3d(this.Center, this._v1, this._v2);
                    Point3d  p           = l.Point.ConvertTo(local_coord);
                    Vector3d v           = l.Direction.ConvertTo(local_coord);
                    double   a           = this.A;
                    double   b           = this.B;

                    if (Abs(v.Y / v.X) > 100)
                    {
                        // line is almost vertical, rotate local coord
                        local_coord = new Coord3d(this.Center, this._v2, this._v1);
                        p           = l.Point.ConvertTo(local_coord);
                        v           = l.Direction.ConvertTo(local_coord);
                        a           = this.B;
                        b           = this.A;
                    }

                    // Line equation in form: y = mx + c
                    double m = v.Y / v.X;
                    double c = p.Y - m * p.X;

                    double amb = Math.Pow(a, 2) * Math.Pow(m, 2) + Math.Pow(b, 2);
                    double det = amb - Math.Pow(c, 2);
                    if (det < -GeometRi3D.Tolerance)
                    {
                        return(null);
                    }
                    else if (GeometRi3D.AlmostEqual(det, 0))
                    {
                        double x = -Math.Pow(a, 2) * m * c / amb;
                        double y = Math.Pow(b, 2) * c / amb;
                        return(new Point3d(x, y, 0, local_coord));
                    }
                    else
                    {
                        double x1 = (-Math.Pow(a, 2) * m * c + a * b * Sqrt(det)) / amb;
                        double x2 = (-Math.Pow(a, 2) * m * c - a * b * Sqrt(det)) / amb;
                        double y1 = (Math.Pow(b, 2) * c + a * b * m * Sqrt(det)) / amb;
                        double y2 = (Math.Pow(b, 2) * c - a * b * m * Sqrt(det)) / amb;
                        return(new Segment3d(new Point3d(x1, y1, 0, local_coord), new Point3d(x2, y2, 0, local_coord)));
                    }
                }
                else
                {
                    // parallel objects
                    return(null);
                }
            }
            else
            {
                // Line intersects ellipse' plane
                Point3d p = (Point3d)l.IntersectionWith(new Plane3d(this.Center, this.Normal));
                if (p.BelongsTo(this))
                {
                    return(p);
                }
                else
                {
                    return(null);
                }
            }
        }
コード例 #15
0
        /// <summary>
        /// Returns shortest distance to the line
        /// </summary>
        /// <param name="l"></param>
        /// <returns></returns>
        public double DistanceTo(Line3d l)
        {
            Vector3d v = new Vector3d(this, l.Point);

            return(v.Cross(l.Direction).Norm / l.Direction.Norm);
        }
コード例 #16
0
ファイル: Line3D.cs プロジェクト: vnvizitiu/GeometRi.CSharp
 /// <summary>
 /// Reflect line in given line
 /// </summary>
 public virtual Line3d ReflectIn(Line3d l)
 {
     return(new Line3d(this.Point.ReflectIn(l), this.Direction.ReflectIn(l)));
 }
コード例 #17
0
        /// <summary>
        /// Reflect point in given line
        /// </summary>
        public Point3d ReflectIn(Line3d l)
        {
            Vector3d v = new Vector3d(this, this.ProjectionTo(l));

            return(this.Translate(2 * v));
        }
コード例 #18
0
ファイル: Ellipsoid.cs プロジェクト: jeffvella/DefenseShields
 /// <summary>
 /// Reflect ellipsoid in given line
 /// </summary>
 public Ellipsoid ReflectIn(Line3d l)
 {
     return(new Ellipsoid(this.Center.ReflectIn(l), _v1.ReflectIn(l), _v2.ReflectIn(l), _v3.ReflectIn(l)));
 }
コード例 #19
0
        /// <summary>
        /// Intersection of ellipse with plane.
        /// Returns 'null' (no intersection) or object of type 'Ellipse', 'Point3d' or 'Segment3d'.
        /// </summary>
        public object IntersectionWith(Plane3d s)
        {
            if (this.Normal.IsParallelTo(s.Normal))
            {
                if (this.Center.BelongsTo(s))
                {
                    // coplanar objects
                    return(this.Copy());
                }
                else
                {
                    // parallel objects
                    return(null);
                }
            }
            else
            {
                Line3d   l           = (Line3d)s.IntersectionWith(new Plane3d(this.Center, this.Normal));
                Coord3d  local_coord = new Coord3d(this.Center, this._v1, this._v2);
                Point3d  p           = l.Point.ConvertTo(local_coord);
                Vector3d v           = l.Direction.ConvertTo(local_coord);
                double   a           = this.A;
                double   b           = this.B;

                if (Abs(v.Y / v.X) > 100)
                {
                    // line is almost vertical, rotate local coord
                    local_coord = new Coord3d(this.Center, this._v2, this._v1);
                    p           = l.Point.ConvertTo(local_coord);
                    v           = l.Direction.ConvertTo(local_coord);
                    a           = this.B;
                    b           = this.A;
                }

                // Find intersection of line and ellipse (2D)
                // Solution from: http://www.ambrsoft.com/TrigoCalc/Circles2/Ellipse/EllipseLine.htm

                // Line equation in form: y = mx + c
                double m = v.Y / v.X;
                double c = p.Y - m * p.X;

                double amb = Math.Pow(a, 2) * Math.Pow(m, 2) + Math.Pow(b, 2);
                double det = amb - Math.Pow(c, 2);
                if (det < -GeometRi3D.Tolerance)
                {
                    return(null);
                }
                else if (GeometRi3D.AlmostEqual(det, 0))
                {
                    double x = -Math.Pow(a, 2) * m * c / amb;
                    double y = Math.Pow(b, 2) * c / amb;
                    return(new Point3d(x, y, 0, local_coord));
                }
                else
                {
                    double x1 = (-Math.Pow(a, 2) * m * c + a * b * Sqrt(det)) / amb;
                    double x2 = (-Math.Pow(a, 2) * m * c - a * b * Sqrt(det)) / amb;
                    double y1 = (Math.Pow(b, 2) * c + a * b * m * Sqrt(det)) / amb;
                    double y2 = (Math.Pow(b, 2) * c - a * b * m * Sqrt(det)) / amb;
                    return(new Segment3d(new Point3d(x1, y1, 0, local_coord), new Point3d(x2, y2, 0, local_coord)));
                }
            }
        }