コード例 #1
0
        public void FitToPoints(Vector3d[] pnts, int w, int h)
        {
            List <Vector2> vv = new List <Vector2>();

            foreach (var vertex in pnts)
            {
                var p = MouseRay.Project(new Vector3((float)vertex.X, (float)vertex.Y, (float)vertex.Z), ProjectionMatrix, ViewMatrix, WorldMatrix, viewport);
                vv.Add(p.Xy);
            }

            //prjs->xy coords
            var minx = vv.Min(z => z.X);
            var maxx = vv.Max(z => z.X);
            var miny = vv.Min(z => z.Y);
            var maxy = vv.Max(z => z.Y);


            var dx = (maxx - minx);
            var dy = (maxy - miny);

            var cx  = dx / 2;
            var cy  = dy / 2;
            var dir = CamTo - CamFrom;
            //center back to 3d

            var mr = new MouseRay(cx + minx, cy + miny, this);
            var v0 = mr.Start;

            CamFrom = v0;
            CamTo   = CamFrom + dir;

            var aspect = w / (float)(h);

            dx /= w;
            dx *= OrthoWidth;
            dy /= h;
            dy *= OrthoWidth;

            OrthoWidth = Math.Max(dx, dy);
        }
コード例 #2
0
        private void Control_MouseWheel(object sender, MouseEventArgs e)
        {
            float zoomK = 20;
            var   cur   = Control.PointToClient(Cursor.Position);

            Control.MakeCurrent();
            //MouseRay.UpdateMatrices();
            MouseRay mr = new MouseRay(cur.X, cur.Y, Camera);
            //MouseRay mr0 = new MouseRay(Control.Width / 2, Control.Height / 2, Camera);

            var camera = Camera;

            if (camera.IsOrtho)
            {
                var shift = mr.Start - Camera.CamFrom;
                shift.Normalize();
                //var old = camera.OrthoWidth / Control.Width;
                if (e.Delta > 0)
                {
                    camera.OrthoWidth /= 1.2f;
                    ////var pxn = new Vector2(cur.X,cur.Y)-(new Vector2(Control.Width/2,Control.Height/2));
                    //Camera cam2 = new Camera();
                    //cam2.CamFrom = camera.CamFrom;
                    //cam2.CamTo = camera.CamTo;
                    //cam2.CamUp = camera.CamUp;
                    //cam2.OrthoWidth = camera.OrthoWidth;
                    //cam2.IsOrtho = camera.IsOrtho;

                    //cam2.UpdateMatricies(Control);
                    //MouseRay mr2 = new MouseRay(cur.X, cur.Y, cam2);

                    ////var a1 = pxn * camera.OrthoWidth / Control.Width;
                    //var diff = mr.Start - mr2.Start;


                    //shift *= diff.Length;
                    //camera.CamFrom += shift;
                    //camera.CamTo += shift;
                }
                else
                {
                    camera.OrthoWidth *= 1.2f;
                }

                /*var pxn = new Vector2(cur.X, cur.Y) - (new Vector2(Control.Width / 2, Control.Height / 2));
                 *
                 * var a1 = pxn * camera.OrthoWidth / Control.Width;*/
                Camera cam2 = new Camera();
                cam2.CamFrom    = camera.CamFrom;
                cam2.CamTo      = camera.CamTo;
                cam2.CamUp      = camera.CamUp;
                cam2.OrthoWidth = camera.OrthoWidth;
                cam2.IsOrtho    = camera.IsOrtho;

                cam2.UpdateMatricies(Control);
                MouseRay mr2 = new MouseRay(cur.X, cur.Y, cam2);

                var diff = mr.Start - mr2.Start;
                shift *= diff.Length;
                if (e.Delta > 0)
                {
                    camera.CamFrom += shift;
                    camera.CamTo   += shift;
                }
                else
                {
                    camera.CamFrom -= shift;
                    camera.CamTo   -= shift;
                }

                return;
            }
            if (
                Control.ClientRectangle.IntersectsWith(new Rectangle(Control.PointToClient(Cursor.Position),
                                                                     new System.Drawing.Size(1, 1))))
            {
                var dir = mr.Dir;
                dir.Normalize();
                if (e.Delta > 0)
                {
                    camera.CamFrom += dir * zoomK;
                    camera.CamTo   += dir * zoomK;
                }
                else
                {
                    camera.CamFrom -= dir * zoomK;
                    camera.CamTo   -= dir * zoomK;
                }
            }
        }
コード例 #3
0
        public virtual void Control_MouseDown(object sender, MouseEventArgs e)
        {
            Control.MakeCurrent();

            var pos = CursorPosition;

            startPosX       = pos.X;
            startPosY       = pos.Y;
            cameraFromStart = Camera.CamFrom;
            cameraToStart   = Camera.CamTo;
            cameraUpStart   = Camera.CamUp;

            if (e.Button == MouseButtons.Right)
            {
                var mr = new MouseRay(pos.X, pos.Y, Camera);
                var d1 = Camera.CamFrom - Camera.CamTo;
                //var plane1 : forw
                var crs1 = Vector3.Cross(cameraUpStart, d1);
                var z1   = Vector3.UnitZ;
                if (SnapModePlane)
                {
                    var inter = lineIntersection(Vector3.Zero, Vector3.UnitZ, Camera.CamFrom, Camera.CamTo - Camera.CamFrom);
                    if (inter != null)
                    {
                        drag = true;
                        //var shift = Camera.CamTo - inter.Value;
                        var  dl       = Camera.DirLen;
                        bool fixedLen = false;
                        if (fixedLen)
                        {
                            var shift2 = Camera.CamFrom - Camera.CamTo;
                            Camera.CamTo    = inter.Value;
                            Camera.CamFrom  = Camera.CamTo + shift2;
                            cameraToStart   = Camera.CamTo;
                            cameraFromStart = Camera.CamFrom;
                        }
                        else
                        {
                            Camera.CamTo  = inter.Value;
                            cameraToStart = Camera.CamTo;
                        }
                    }
                }
                else if (SnapMode)
                {
                    var inter = lineIntersection(Camera.CamTo, crs1, Vector3.Zero, Vector3.UnitX);
                    if (inter != null)
                    {
                        drag          = true;
                        Camera.CamTo  = inter.Value;
                        cameraToStart = Camera.CamTo;
                    }
                }
                else
                {
                    drag = true;
                }


                lshiftcmd = lshift;
            }

            if (e.Button == MouseButtons.Left)
            {
                drag2 = true;
                //Camera.CamTo=Drawer.tubec
            }
        }