public static void BuildHandbook(Earth earth) { BuildEarth(earth); AddCountries(earth); AddRegions(earth); AddCities(earth); }
private static int GetContinentIndex(Earth earth, TextReader reader) { string searchedValue = reader.ReadLine(); int j = 0; while (j < earth.Length && earth[j].Name != searchedValue) { j++; } return(j); }
private static void BuildEarth(Earth earth) { TextReader cont = new StreamReader(@"data/mainlands.txt"); int i; for (i = 0; i < 6; i++) { earth.AddChild(AddContinent(cont)); } cont.Close(); }
private static void AddCountries(Earth earth) { TextReader countryList = new StreamReader(@"data/countries.txt"); int numOfCountries = Convert.ToInt32(countryList.ReadLine()); int i; int continentIndex; for (i = 0; i < numOfCountries; i++) { continentIndex = GetContinentIndex(earth, countryList); earth[continentIndex].AddChild(AddCountry(countryList)); } countryList.Close(); }
private static void AddRegions(Earth earth) { TextReader regionList = new StreamReader(@"data/regions.txt"); int i; int continentIndex; int numOfRegions = Convert.ToInt32(regionList.ReadLine()); string countryName; TerritoryObject searchedCountry; for (i = 0; i < numOfRegions; i++) { continentIndex = GetContinentIndex(earth, regionList); countryName = regionList.ReadLine(); searchedCountry = earth[continentIndex].GetChildByName(countryName); if (searchedCountry != null) { searchedCountry.AddChild(AddRegion(regionList)); } } }
private static void AddCities(Earth earth) { TextReader cityList = new StreamReader(@"data/cities.txt"); int i; int continentIndex; int numOfCities = Convert.ToInt32(cityList.ReadLine()); string countryName; string regionName; TerritoryObject searchedCountry; TerritoryObject searchedRegion; for (i = 0; i < numOfCities; i++) { continentIndex = GetContinentIndex(earth, cityList); countryName = cityList.ReadLine(); regionName = cityList.ReadLine(); searchedCountry = earth[continentIndex].GetChildByName(countryName); searchedRegion = searchedCountry.GetChildByName(regionName); searchedRegion.AddChild(AddCity(cityList)); } }
public static List <TerritoryObject> GetCountries(int quantity, Earth earth) { List <TerritoryObject> result = new List <TerritoryObject>(); bool[,] selected = new bool[5, 20]; int i; int index1, index2; Random random = new Random(); for (i = 0; i < quantity; i++) { do { index1 = random.Next(0, earth.Length - 1); index2 = random.Next(0, earth[index1].Length); }while (selected[index1, index2]); selected[index1, index2] = true; result.Add(earth[index1][index2]); } return(result); }