コード例 #1
0
ファイル: MainGame.cs プロジェクト: NO-ESC/Geo-The-Hunter
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     // TODO: Add your initialization logic here
     mainCamera = new Camera(GraphicsDevice.Viewport);
     GameMap.Instance(this);
     menuManager = new Menu(this);
     GameAudio.Instance(this);
     player = new Player(this, mainCamera, graphics);
     menuManager.addDev("Brennan", "wanker");
     menuManager.addDev("Adam", "Another wanker");
     menuManager.addDev("Jack", "Team wanker");
     base.Initialize();
 }
コード例 #2
0
ファイル: MainGame.cs プロジェクト: NO-ESC/Geo-The-Hunter
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);


            GameMap.LoadContent();
            menuManager.LoadContent();
            GameAudio.LoadContent();
            player.LoadContent();



            //GameAudio.PlaySong(index);

            // TODO: use this.Content to load your game content here
        }
コード例 #3
0
ファイル: MainGame.cs プロジェクト: NO-ESC/Geo-The-Hunter
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            var deltaTime = (float)gameTime.ElapsedGameTime.TotalSeconds;

            player.Update(gameTime);
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }
            if (Keyboard.GetState().IsKeyDown(Keys.A))
            {
                GameMap.CurrentMap = GameMap.GetMap("map");
            }
            else if (Keyboard.GetState().IsKeyDown(Keys.B))
            {
                GameMap.CurrentMap = GameMap.GetMap("map2");
            }
            // TODO: Add your update logic here

            int index = GameAudio.GetAudio("song");

            if (Keyboard.GetState().IsKeyDown(Keys.Q))
            {
                GameAudio.PlaySong(index);
            }
            else if (Keyboard.GetState().IsKeyDown(Keys.W))
            {
                GameAudio.PauseSong(index);
            }
            else if (Keyboard.GetState().IsKeyDown(Keys.Space))
            {
                GameAudio.StopSong(index);
            }



            base.Update(gameTime);
        }