//public void DebugOut() //{ // // String strOut = new string("r"); // String strOut = String.Format("Count {0} \n", Count); // System.Diagnostics.Trace.TraceInformation(strOut); // for (int i = 0; i < Count; i++) // { // String strOut0 = String.Format("{0}: Count {1} ", i, this[i].Count); // // System.Diagnostics.Trace.TraceInformation(strOut); // //for (int j = 0 ; j < this->GetAt(i)->size(); j++) // //{ // // C2DPoint p1 = this->GetAt(i)->GetAt(j)->GetPointFrom(); // // sprintf(buff, "x:%f y:%f", p1.x, p1.y); // //} // C2DPoint p1 = this[i][0].GetPointFrom(); // String strOut1 = String.Format("From x:{0} y:{1}", p1.x, p1.y); // // System.Diagnostics.Trace.TraceInformation(strOut); // C2DPoint p2 = this[i][this[i].Count - 1].GetPointTo(); // String strOut2 = String.Format("To x:{0} y:{1} \n", p2.x, p2.y); // System.Diagnostics.Trace.TraceInformation(strOut0 + strOut1 + strOut2); // } //} /// <summary> /// Adds all the routes from the other to this if the join a routes in this. /// </summary> /// <param name="Other">The other set.</param> public void AddJoining(C2DLineBaseSetSet Other) { C2DLineBaseSetSet Temp = new C2DLineBaseSetSet(); while (Other.Count > 0) { C2DLineBaseSet pLast = Other.ExtractAt(Other.Count - 1); int i = 0; while (i < Count) { if (!this[i].IsClosed(true) && this[i].AddIfCommonEnd(pLast)) { pLast = null; i += Count; // escape } i++; } if (pLast != null) { Temp.Add(pLast); } } while (Temp.Count > 0) { Other.Add(Temp.ExtractAt(Temp.Count - 1)); } }
/// <summary> /// Returns the routes (multiple lines or part polygons) either inside or /// outside the polygons provided. These are based on the intersections /// of the 2 polygons e.g. the routes / part polygons of one inside or /// outside the other. /// </summary> /// <param name="Poly1">The first polygon.</param> /// <param name="bP1RoutesInside">True if routes inside the second polygon are /// required for the first polygon.</param> /// <param name="Poly2">The second polygon.</param> /// <param name="bP2RoutesInside">True if routes inside the first polygon are /// required for the second polygon.</param> /// <param name="Routes1">Output. Set of lines for the first polygon.</param> /// <param name="Routes2">Output. Set of lines for the second polygon.</param> public static void GetRoutes(C2DPolyBase Poly1, bool bP1RoutesInside, C2DPolyBase Poly2, bool bP2RoutesInside, C2DLineBaseSetSet Routes1, C2DLineBaseSetSet Routes2) { // Set up a collection of intersected points, and corresponding indexes. var IntPoints = new C2DPointSet(); var Indexes1 = new List <int>(); var Indexes2 = new List <int>(); // Use the line collections in each shape to find the intersections between them. Poly1.Lines.GetIntersections(Poly2.Lines, IntPoints, Indexes1, Indexes2, Poly1.BoundingRect, Poly2.BoundingRect); // Make a copy of the point set because this will be sorted by line index in the // Get routes function later. We need an unsorted set for each polygon. var IntPointsCopy = new C2DPointSet(); IntPointsCopy.MakeCopy(IntPoints); // Find out whether the first poly starts inside the second. bool bP1StartInside = Poly2.Contains(Poly1.Lines[0].GetPointFrom()); // Find out if poly 2 starts inside poly 1. bool bP2StartInside = Poly1.Contains(Poly2.Lines[0].GetPointFrom()); if (IntPoints.Count == 0 && !bP1StartInside && !bP2StartInside) { return; // No interaction between the 2. } // Get the routes of poly 1 inside / outside the other, passing the unsorted // intersection points and polygon1 intersection indexes. Poly1.GetRoutes(IntPoints, Indexes1, Routes1, bP1StartInside, bP1RoutesInside); // Do the same for poly 2 but pass it the unsorted copy of the intersection points // So that they correspond to the indexes. Poly2.GetRoutes(IntPointsCopy, Indexes2, Routes2, bP2StartInside, bP2RoutesInside); }
/// <summary> /// Adds the routes in the other set that are closed. /// </summary> /// <param name="Other">The other set.</param> /// <param name="bEndsOnly">True if only the ends require checking.</param> public void AddClosed(C2DLineBaseSetSet Other, bool bEndsOnly) { C2DLineBaseSetSet Temp = new C2DLineBaseSetSet(); while (Other.Count > 0) { C2DLineBaseSet pLast = Other.ExtractAt(Other.Count - 1); if (pLast.IsClosed(bEndsOnly)) { this.Add(pLast); } else { Temp.Add(pLast); } } while (Temp.Count > 0) { Other.Add(Temp.ExtractAt(Temp.Count - 1)); } }
/// <summary> /// Merges the joining routes together if there are any. /// </summary> public void MergeJoining() { C2DLineBaseSetSet Temp = new C2DLineBaseSetSet(); while (Count > 0) { // pop the last one. C2DLineBaseSet pLast = this[Count - 1]; this.RemoveAt(Count - 1); if (!pLast.IsClosed(true)) { int i = 0; while (i < Count) { if (!this[i].IsClosed(true)) { if (this[i].AddIfCommonEnd(pLast)) { pLast = null; i += Count; // escape } } i++; } } if (pLast != null) { Temp.Add(pLast); } } this.ExtractAllOf(Temp); }
/// <summary> /// Gets the boolean operation with the other. e.g. union / intersection. /// </summary> /// <param name="Other">The other polygon.</param> /// <param name="HoledPolys">The set to recieve the result.</param> /// <param name="bThisInside">The flag to indicate routes inside.</param> /// <param name="bOtherInside">The flag to indicate routes inside for the other.</param> /// <param name="grid">The degenerate settings.</param> public void GetBoolean(C2DPolyBase Other, List <C2DHoledPolyBase> HoledPolys, bool bThisInside, bool bOtherInside, CGrid grid) { if (BoundingRect.Overlaps(Other.BoundingRect)) { switch (grid.DegenerateHandling) { case CGrid.eDegenerateHandling.None: { var Routes1 = new C2DLineBaseSetSet(); var Routes2 = new C2DLineBaseSetSet(); C2DPolyBase.GetRoutes(this, bThisInside, Other, bOtherInside, Routes1, Routes2); Routes1.ExtractAllOf(Routes2); if (Routes1.Count > 0) { // Add all the joining routes together to form closed routes Routes1.MergeJoining(); // Set up some temporary polygons. var Polygons = new List <C2DPolyBase>(); // Turn the routes into polygons. for (var i = Routes1.Count - 1; i >= 0; i--) { if (Routes1[i].IsClosed(true) && Routes1[i].Count > 2) { Polygons.Add(new C2DPolyBase()); Polygons[Polygons.Count - 1].CreateDirect(Routes1[i]); } else { // Debug.Assert(false); grid.LogDegenerateError(); } } // Set up some temporary holed polygons var NewComPolys = new C2DHoledPolyBaseSet(); // Turn the set of polygons into holed polygons. Not needed for intersection. if (!(bThisInside && bOtherInside)) { C2DHoledPolyBase.PolygonsToHoledPolygons(NewComPolys, Polygons); if (NewComPolys.Count != 1) { // Debug.Assert(false); grid.LogDegenerateError(); } } else { for (var i = 0; i < Polygons.Count; i++) { HoledPolys.Add(new C2DHoledPolyBase(Polygons[i])); } } // Now add them all to the provided set. for (var i = 0; i < NewComPolys.Count; i++) { HoledPolys.Add(NewComPolys[i]); } } } break; case CGrid.eDegenerateHandling.RandomPerturbation: { var OtherCopy = new C2DPolyBase(Other); OtherCopy.RandomPerturb(); grid.DegenerateHandling = CGrid.eDegenerateHandling.None; GetBoolean(OtherCopy, HoledPolys, bThisInside, bOtherInside, grid); grid.DegenerateHandling = CGrid.eDegenerateHandling.RandomPerturbation; } break; case CGrid.eDegenerateHandling.DynamicGrid: { var Rect = new C2DRect(); if (this.BoundingRect.Overlaps(Other.BoundingRect, Rect)) { var dOldGrid = grid.GridSize; grid.SetToMinGridSize(Rect, false); grid.DegenerateHandling = CGrid.eDegenerateHandling.PreDefinedGrid; GetBoolean(Other, HoledPolys, bThisInside, bOtherInside, grid); grid.DegenerateHandling = CGrid.eDegenerateHandling.DynamicGrid; } } break; case CGrid.eDegenerateHandling.PreDefinedGrid: { var P1 = new C2DPolyBase(this); var P2 = new C2DPolyBase(Other); P1.SnapToGrid(grid); P2.SnapToGrid(grid); var V1 = new C2DVector(P1.BoundingRect.TopLeft, P2.BoundingRect.TopLeft); var dPerturbation = grid.GridSize; // ensure it snaps back to original grid positions. if (V1.i > 0) { V1.i = dPerturbation; } else { V1.i = -dPerturbation; // move away slightly if possible } if (V1.j > 0) { V1.j = dPerturbation; } else { V1.j = -dPerturbation; // move away slightly if possible } V1.i *= 0.411923; // ensure it snaps back to original grid positions. V1.j *= 0.313131; // ensure it snaps back to original grid positions. P2.Move(V1); grid.DegenerateHandling = CGrid.eDegenerateHandling.None; P1.GetBoolean(P2, HoledPolys, bThisInside, bOtherInside, grid); for (var i = 0; i < HoledPolys.Count; i++) { HoledPolys[i].SnapToGrid(grid); } grid.DegenerateHandling = CGrid.eDegenerateHandling.PreDefinedGrid; } break; case CGrid.eDegenerateHandling.PreDefinedGridPreSnapped: { var P2 = new C2DPolyBase(Other); var V1 = new C2DVector(this.BoundingRect.TopLeft, P2.BoundingRect.TopLeft); var dPerturbation = grid.GridSize; // ensure it snaps back to original grid positions. if (V1.i > 0) { V1.i = dPerturbation; } else { V1.i = -dPerturbation; // move away slightly if possible } if (V1.j > 0) { V1.j = dPerturbation; } else { V1.j = -dPerturbation; // move away slightly if possible } V1.i *= 0.411923; // ensure it snaps back to original grid positions. V1.j *= 0.313131; // ensure it snaps back to original grid positions. P2.Move(V1); grid.DegenerateHandling = CGrid.eDegenerateHandling.None; GetBoolean(P2, HoledPolys, bThisInside, bOtherInside, grid); for (var i = 0; i < HoledPolys.Count; i++) { HoledPolys[i].SnapToGrid(grid); } grid.DegenerateHandling = CGrid.eDegenerateHandling.PreDefinedGridPreSnapped; } break; } } }
/// <summary> /// Returns the routes (collection of lines and sublines) either inside or outside another /// Given the intersection points. /// </summary> /// <param name="IntPts">The intersection points of this with the other polygon.</param> /// <param name="IntIndexes">The corresponding line indexes.</param> /// <param name="Routes">Output. The routes to get the result.</param> /// <param name="bStartInside">True if this polygon starts inside the other.</param> /// <param name="bRoutesInside">True if we require routes of this polygon inside the other.</param> public void GetRoutes(C2DPointSet IntPts, List <int> IntIndexes, C2DLineBaseSetSet Routes, bool bStartInside, bool bRoutesInside) { // Make sure the intersection indexes and points are the same size. if (IntIndexes.Count != IntPts.Count) { Debug.Assert(false); return; } // Set up a new collection of routes. var NewRoutes = new C2DLineBaseSetSet(); // If the polygon has no points then return. if (_Lines.Count < 1) { return; } // Sort the intersections by index so we can go through them in order. IntPts.SortByIndex(IntIndexes); // Set the inside / outside flag to the same as the start inside / outside flag. var bInside = bStartInside; // If we are inside and want route inside or outside and want routes outside then add a new route. if (bInside == bRoutesInside) { NewRoutes.Add(new C2DLineBaseSet()); } // The current index of the intersects. var usCurrentIntIndex = 0; // cycle through the lines on the polygon. for (var i = 0; i < Lines.Count; i++) { // Set up a list of intersection points on this line only. var IntsOnLine = new C2DPointSet(); // Cycle through all intersections on this line (leaving the usCurrentIntIndex at the next intersected line). while (usCurrentIntIndex < IntIndexes.Count && IntIndexes[usCurrentIntIndex] == i) { // Add a copy of the points on this line that are intersections IntsOnLine.AddCopy(IntPts[usCurrentIntIndex]); usCurrentIntIndex++; } // If the line in question intersects the other poly then we have left / entered. if (IntsOnLine.Count > 0) { var SubLines = new C2DLineBaseSet(); Lines[i].GetSubLines(IntsOnLine, SubLines); while (SubLines.Count > 1) { if (bInside == bRoutesInside) { // We have 1. Left and want route in. OR 2. Entered and want routes out. NewRoutes[NewRoutes.Count - 1].Add(SubLines.ExtractAt(0)); bInside = true ^ bRoutesInside; } else { NewRoutes.Add(new C2DLineBaseSet()); bInside = false ^ bRoutesInside; SubLines.RemoveAt(0); } } if (bInside == bRoutesInside) { NewRoutes[NewRoutes.Count - 1].Add(SubLines.ExtractAt(SubLines.Count - 1)); } else { SubLines.RemoveAt(SubLines.Count - 1); } } // Otherwise, if we are e.g. inside and want routes in the keep adding the end poitn of the line. else if (bInside == bRoutesInside) { NewRoutes[NewRoutes.Count - 1].AddCopy(Lines[i]); } } // Put all the new routes into the provided collection. Routes.ExtractAllOf(NewRoutes); }
/// <summary> /// Returns the routes (multiple lines or part polygons) either inside or /// outside the polygons provided. These are based on the intersections /// of the 2 polygons e.g. the routes / part polygons of one inside or /// outside the other. /// </summary> /// <param name="Poly1">The first polygon.</param> /// <param name="bP1RoutesInside">True if routes inside the second polygon are /// required for the first polygon.</param> /// <param name="Poly2">The second polygon.</param> /// <param name="bP2RoutesInside">True if routes inside the first polygon are /// required for the second polygon.</param> /// <param name="Routes1">Output. Set of lines for the first polygon.</param> /// <param name="Routes2">Output. Set of lines for the second polygon.</param> /// <param name="CompleteHoles1">Output. Complete holes for the first polygon.</param> /// <param name="CompleteHoles2">Output. Complete holes for the second polygon.</param> /// <param name="grid">Contains the degenerate handling settings.</param> public static void GetRoutes(C2DHoledPolyBase Poly1, bool bP1RoutesInside, C2DHoledPolyBase Poly2, bool bP2RoutesInside, C2DLineBaseSetSet Routes1, C2DLineBaseSetSet Routes2, List <C2DPolyBase> CompleteHoles1, List <C2DPolyBase> CompleteHoles2, CGrid grid) { if (Poly1.Rim.Lines.Count == 0 || Poly2.Rim.Lines.Count == 0) { Debug.Assert(false, "Polygon with no lines"); return; } var IntPointsTemp = new C2DPointSet(); var IntPointsRim1 = new C2DPointSet(); var IntPointsRim2 = new C2DPointSet(); var IndexesRim1 = new List <int>(); var IndexesRim2 = new List <int>(); var IntPoints1AllHoles = new List <C2DPointSet>(); var IntPoints2AllHoles = new List <C2DPointSet>(); var Indexes1AllHoles = new List <List <int> >(); var Indexes2AllHoles = new List <List <int> >(); // std::vector<C2DPointSet* > IntPoints1AllHoles, IntPoints2AllHoles; // std::vector<CIndexSet*> Indexes1AllHoles, Indexes2AllHoles; var usP1Holes = Poly1.HoleCount; var usP2Holes = Poly2.HoleCount; // *** Rim Rim Intersections Poly1.Rim.Lines.GetIntersections(Poly2.Rim.Lines, IntPointsTemp, IndexesRim1, IndexesRim2, Poly1.Rim.BoundingRect, Poly2.Rim.BoundingRect); IntPointsRim1.AddCopy(IntPointsTemp); IntPointsRim2.ExtractAllOf(IntPointsTemp); // *** Rim Hole Intersections for (var i = 0; i < usP2Holes; i++) { Debug.Assert(IntPointsTemp.Count == 0); IntPoints2AllHoles.Add(new C2DPointSet()); Indexes2AllHoles.Add(new List <int>()); if (Poly1.Rim.BoundingRect.Overlaps(Poly2.GetHole(i).BoundingRect)) { Poly1.Rim.Lines.GetIntersections(Poly2.GetHole(i).Lines, IntPointsTemp, IndexesRim1, Indexes2AllHoles[i], Poly1.Rim.BoundingRect, Poly2.GetHole(i).BoundingRect); IntPointsRim1.AddCopy(IntPointsTemp); IntPoints2AllHoles[i].ExtractAllOf(IntPointsTemp); } } // *** Rim Hole Intersections for (var j = 0; j < usP1Holes; j++) { Debug.Assert(IntPointsTemp.Count == 0); IntPoints1AllHoles.Add(new C2DPointSet()); Indexes1AllHoles.Add(new List <int>()); if (Poly2.Rim.BoundingRect.Overlaps(Poly1.GetHole(j).BoundingRect)) { Poly2.Rim.Lines.GetIntersections(Poly1.GetHole(j).Lines, IntPointsTemp, IndexesRim2, Indexes1AllHoles[j], Poly2.Rim.BoundingRect, Poly1.GetHole(j).BoundingRect); IntPointsRim2.AddCopy(IntPointsTemp); IntPoints1AllHoles[j].ExtractAllOf(IntPointsTemp); } } // *** Quick Escape bool bRim1StartInPoly2 = Poly2.Contains(Poly1.Rim.Lines[0].GetPointFrom()); bool bRim2StartInPoly1 = Poly1.Contains(Poly2.Rim.Lines[0].GetPointFrom()); if (IntPointsRim1.Count != 0 || IntPointsRim2.Count != 0 || bRim1StartInPoly2 || bRim2StartInPoly1) // pos no interaction { // *** Rim Routes Poly1.Rim.GetRoutes(IntPointsRim1, IndexesRim1, Routes1, bRim1StartInPoly2, bP1RoutesInside); Poly2.Rim.GetRoutes(IntPointsRim2, IndexesRim2, Routes2, bRim2StartInPoly1, bP2RoutesInside); if (IntPointsRim1.Count % 2 != 0) // Must be even { grid.LogDegenerateError(); // Debug.Assert(false); } if (IntPointsRim2.Count % 2 != 0) // Must be even { grid.LogDegenerateError(); // Debug.Assert(false); } // *** Hole Hole Intersections for (var h = 0; h < usP1Holes; h++) { for (var k = 0; k < usP2Holes; k++) { Debug.Assert(IntPointsTemp.Count == 0); var pHole1 = Poly1.GetHole(h); var pHole2 = Poly2.GetHole(k); if (pHole1.BoundingRect.Overlaps(pHole2.BoundingRect)) { pHole1.Lines.GetIntersections(pHole2.Lines, IntPointsTemp, Indexes1AllHoles[h], Indexes2AllHoles[k], pHole1.BoundingRect, pHole2.BoundingRect); IntPoints1AllHoles[h].AddCopy(IntPointsTemp); IntPoints2AllHoles[k].ExtractAllOf(IntPointsTemp); } } } // *** Hole Routes for (var a = 0; a < usP1Holes; a++) { var pHole = Poly1.GetHole(a); if (IntPoints1AllHoles[a].Count % 2 != 0) // Must be even { grid.LogDegenerateError(); // Debug.Assert(false); } if (pHole.Lines.Count != 0) { bool bHole1StartInside = Poly2.Contains(pHole.Lines[0].GetPointFrom()); if (IntPoints1AllHoles[a].Count == 0) { if (bHole1StartInside == bP1RoutesInside) { CompleteHoles1.Add(new C2DPolyBase(pHole)); } } else { pHole.GetRoutes(IntPoints1AllHoles[a], Indexes1AllHoles[a], Routes1, bHole1StartInside, bP1RoutesInside); } } } // *** Hole Routes for (var b = 0; b < usP2Holes; b++) { var pHole = Poly2.GetHole(b); if (IntPoints2AllHoles[b].Count % 2 != 0) // Must be even { grid.LogDegenerateError(); // Debug.Assert(false); } if (pHole.Lines.Count != 0) { bool bHole2StartInside = Poly1.Contains(pHole.Lines[0].GetPointFrom()); if (IntPoints2AllHoles[b].Count == 0) { if (bHole2StartInside == bP2RoutesInside) { CompleteHoles2.Add(new C2DPolyBase(pHole)); } } else { pHole.GetRoutes(IntPoints2AllHoles[b], Indexes2AllHoles[b], Routes2, bHole2StartInside, bP2RoutesInside); } } } } //for (unsigned int i = 0 ; i < IntPoints1AllHoles.size(); i++) // delete IntPoints1AllHoles[i]; //for (unsigned int i = 0 ; i < IntPoints2AllHoles.size(); i++) // delete IntPoints2AllHoles[i]; //for (unsigned int i = 0 ; i < Indexes1AllHoles.size(); i++) // delete Indexes1AllHoles[i]; //for (unsigned int i = 0 ; i < Indexes2AllHoles.size(); i++) // delete Indexes2AllHoles[i]; }
/// <summary> /// Returns the boolean result (e.g. union) of 2 shapes. Boolean Operation defined by /// the inside / outside flags. /// </summary> /// <param name="Other">Other polygon.</param> /// <param name="HoledPolys">Set of polygons to recieve the result.</param> /// <param name="bThisInside">Does the operation require elements of this INSIDE the other.</param> /// <param name="bOtherInside">Does the operation require elements of the other INSIDE this.</param> /// <param name="grid">The grid with the degenerate settings.</param> public void GetBoolean(C2DHoledPolyBase Other, List <C2DHoledPolyBase> HoledPolys, bool bThisInside, bool bOtherInside, CGrid grid) { if (_Rim.Lines.Count == 0 || Other.Rim.Lines.Count == 0) { return; } if (_Rim.BoundingRect.Overlaps(Other.Rim.BoundingRect)) { switch (grid.DegenerateHandling) { case CGrid.eDegenerateHandling.None: { var CompleteHoles1 = new List <C2DPolyBase>(); var CompleteHoles2 = new List <C2DPolyBase>(); var Routes1 = new C2DLineBaseSetSet(); var Routes2 = new C2DLineBaseSetSet(); GetRoutes(this, bThisInside, Other, bOtherInside, Routes1, Routes2, CompleteHoles1, CompleteHoles2, grid); Routes1.ExtractAllOf(Routes2); if (Routes1.Count > 0) { Routes1.MergeJoining(); var Polygons = new List <C2DPolyBase>(); for (var i = Routes1.Count - 1; i >= 0; i--) { C2DLineBaseSet pRoute = Routes1[i]; if (pRoute.IsClosed(true)) { Polygons.Add(new C2DPolyBase()); Polygons[Polygons.Count - 1].CreateDirect(pRoute); } else { // Debug.Assert(false); grid.LogDegenerateError(); } } var NewComPolys = new C2DHoledPolyBaseSet(); PolygonsToHoledPolygons(NewComPolys, Polygons); NewComPolys.AddKnownHoles(CompleteHoles1); NewComPolys.AddKnownHoles(CompleteHoles2); if (!bThisInside && !bOtherInside && NewComPolys.Count != 1) { // Debug.Assert(false); grid.LogDegenerateError(); } HoledPolys.AddRange(NewComPolys); NewComPolys.Clear(); } } break; case CGrid.eDegenerateHandling.RandomPerturbation: { var OtherCopy = new C2DHoledPolyBase(Other); OtherCopy.RandomPerturb(); grid.DegenerateHandling = CGrid.eDegenerateHandling.None; GetBoolean(OtherCopy, HoledPolys, bThisInside, bOtherInside, grid); grid.DegenerateHandling = CGrid.eDegenerateHandling.RandomPerturbation; } break; case CGrid.eDegenerateHandling.DynamicGrid: { var Rect = new C2DRect(); if (_Rim.BoundingRect.Overlaps(Other.Rim.BoundingRect, Rect)) { //double dOldGrid = CGrid::GetGridSize(); grid.SetToMinGridSize(Rect, false); grid.DegenerateHandling = CGrid.eDegenerateHandling.PreDefinedGrid; GetBoolean(Other, HoledPolys, bThisInside, bOtherInside, grid); grid.DegenerateHandling = CGrid.eDegenerateHandling.DynamicGrid; } } break; case CGrid.eDegenerateHandling.PreDefinedGrid: { var P1 = new C2DHoledPolyBase(this); var P2 = new C2DHoledPolyBase(Other); P1.SnapToGrid(grid); P2.SnapToGrid(grid); var V1 = new C2DVector(P1.Rim.BoundingRect.TopLeft, P2.Rim.BoundingRect.TopLeft); var dPerturbation = grid.GridSize; // ensure it snaps back to original grid positions. if (V1.i > 0) { V1.i = dPerturbation; } else { V1.i = -dPerturbation; // move away slightly if possible } if (V1.j > 0) { V1.j = dPerturbation; } else { V1.j = -dPerturbation; // move away slightly if possible } V1.i *= 0.411923; // ensure it snaps back to original grid positions. V1.j *= 0.313131; // ensure it snaps back to original grid positions. P2.Move(V1); grid.DegenerateHandling = CGrid.eDegenerateHandling.None; P1.GetBoolean(P2, HoledPolys, bThisInside, bOtherInside, grid); for (var i = 0; i < HoledPolys.Count; i++) { HoledPolys[i].SnapToGrid(grid); } grid.DegenerateHandling = CGrid.eDegenerateHandling.PreDefinedGrid; } break; case CGrid.eDegenerateHandling.PreDefinedGridPreSnapped: { var P2 = new C2DHoledPolyBase(Other); var V1 = new C2DVector(_Rim.BoundingRect.TopLeft, P2.Rim.BoundingRect.TopLeft); var dPerturbation = grid.GridSize; if (V1.i > 0) { V1.i = dPerturbation; } else { V1.i = -dPerturbation; // move away slightly if possible } if (V1.j > 0) { V1.j = dPerturbation; } else { V1.j = -dPerturbation; // move away slightly if possible } V1.i *= 0.411923; // ensure it snaps back to original grid positions. V1.j *= 0.313131; // ensure it snaps back to original grid positions. P2.Move(V1); grid.DegenerateHandling = CGrid.eDegenerateHandling.None; GetBoolean(P2, HoledPolys, bThisInside, bOtherInside, grid); for (var i = 0; i < HoledPolys.Count; i++) { HoledPolys[i].SnapToGrid(grid); } grid.DegenerateHandling = CGrid.eDegenerateHandling.PreDefinedGridPreSnapped; } break; } // switch } }