public static void AddSystemVariable(SystemVariable variable) { if (variable != null) { _systemVariables.Add(variable); } }
public static void PreLoadData() { ClassData.ReloadData(); DropTableData.ReloadData(); EnemyData.ReloadData(); EventData.ReloadData(); ItemData.ReloadData(); MapInfo.ReloadData(); ProjectileData.ReloadData(); CraftableData.ReloadData(); ParticleEmitterData.ReloadData(); QuestData.ReloadData(); ShopData.ReloadData(); SpriteData.ReloadData(); SystemData.ReloadData(); SystemVariable.ReloadData(); TilesetData.ReloadData(); }