internal CooldownTrigger(uint jobId, string actionName, uint actionId, int actionCooldownGroup, int priority, VibrationPattern pattern) : base(priority, pattern) { (JobId, ActionName, ActionId, ActionCooldownGroup) = (jobId, actionName, actionId, actionCooldownGroup); }
internal VibrationTrigger(int priority, VibrationPattern pattern) { (Priority, PatternGuid, Pattern) = (priority, pattern.Guid, pattern); }