static void Main(string[] args) { /* * DEBUT DESCRIPTION PUZZLE */ Puzzle zzle = new Puzzle(9, 9); zzle.insert(0, 4, Color.GREEN); zzle.insert(4, 0, Color.GREEN); zzle.insert(4, 8, Color.GREEN); zzle.insert(8, 4, Color.GREEN); zzle.putStar(0, 4); zzle.putStar(4, 0); zzle.putStar(4, 8); zzle.putStar(8, 4); zzle.insert(1, 4, Color.BLUE); zzle.insert(2, 4, Color.BLUE); zzle.insert(3, 4, Color.BLUE); zzle.insert(4, 4, Color.BLUE); zzle.insert(5, 4, Color.BLUE); zzle.insert(6, 4, Color.BLUE); zzle.insert(7, 4, Color.BLUE); zzle.putStar(1, 4); zzle.putStar(2, 4); zzle.putStar(3, 4); zzle.move(4, 4); zzle.putStar(5, 4); zzle.putStar(6, 4); zzle.putStar(7, 4); zzle.insert(4, 1, Color.BLUE); zzle.insert(4, 2, Color.BLUE); zzle.insert(4, 3, Color.BLUE); zzle.insert(4, 5, Color.BLUE); zzle.insert(4, 6, Color.BLUE); zzle.insert(4, 7, Color.BLUE); zzle.putStar(4, 1); zzle.putStar(4, 2); zzle.putStar(4, 3); zzle.putStar(4, 5); zzle.putStar(4, 6); zzle.putStar(4, 7); zzle.countdownActive = true; zzle.countdown = 200; /*Puzzle zzle = new Puzzle(13,17); zzle.insert(0, 0, Color.BLUE); zzle.move(0, 0); zzle.insert(0, 1, Color.RED); zzle.putStar(0, 1); zzle.insert(1, 1, Color.GREEN); zzle.putStar(1, 1); zzle.insert(1, 2, Color.RED); zzle.putStar(1, 2); zzle.insert(2, 2, Color.GREEN); zzle.putStar(2, 2); zzle.insert(2, 3, Color.RED); zzle.putStar(2, 3); zzle.insert(3, 3, Color.GREEN); zzle.putStar(3, 3); zzle.insert(3, 4, Color.RED); zzle.putStar(3, 4); zzle.insert(4, 4, Color.GREEN); zzle.putStar(4, 4); zzle.insert(4, 5, Color.RED); zzle.putStar(4, 5); zzle.insert(5, 5, Color.GREEN); zzle.putStar(5, 5); zzle.insert(5, 6, Color.RED); zzle.putStar(5, 6); zzle.insert(6, 6, Color.GREEN); zzle.putStar(6, 6); zzle.insert(6, 7, Color.BLUE); zzle.putStar(6, 7); zzle.insert(6, 8, Color.BLUE); zzle.putStar(6, 8); zzle.insert(6, 9, Color.BLUE); zzle.putStar(6, 9); zzle.insert(6, 10, Color.RED); zzle.putStar(6, 10); zzle.insert(7, 10, Color.GREEN); zzle.putStar(7, 10); zzle.insert(7, 11, Color.RED); zzle.putStar(7, 11); zzle.insert(8, 11, Color.GREEN); zzle.putStar(8, 11); zzle.insert(8, 12, Color.RED); zzle.putStar(8, 12); zzle.insert(9, 12, Color.GREEN); zzle.putStar(9, 12); zzle.insert(9, 13, Color.RED); zzle.putStar(9, 13); zzle.insert(10, 13, Color.GREEN); zzle.putStar(10, 13); zzle.insert(10, 14, Color.RED); zzle.putStar(10, 14); zzle.insert(11, 14, Color.GREEN); zzle.putStar(11, 14); zzle.insert(11, 15, Color.RED); zzle.putStar(11, 15); zzle.insert(12, 15, Color.GREEN); zzle.putStar(12, 15); zzle.insert(12, 16, Color.BLUE); zzle.putStar(12, 16); zzle.countdownActive = true; zzle.countdown = 200;*/ /* * FIN DESCRIPTION PUZZLE */ Console.WriteLine(zzle.ToString()); // Console.ReadLine(); Robo Joe = new Robo(zzle); //Joe.right(); /* * DEBUT DESCRIPTION SEQUENCE */ //Sequence seq = new Sequence(4); Sequence seq = new Sequence(2); seq.addFunction(5); /*seq.setInstruction(0,0,new Instruction(Color.GRAY,Action.PAINT_R)); seq.setInstruction(0,1, new Instruction(Color.GRAY, Action.FUNCTION, 1)); seq.setInstruction(1, 0, new Instruction(Color.GRAY, Action.FORWARD)); seq.setInstruction(1, 1, new Instruction(Color.GREEN, Action.RIGHT)); seq.setInstruction(1, 2, new Instruction(Color.GREEN, Action.RIGHT)); seq.setInstruction(1, 3, new Instruction(Color.RED, Action.LEFT)); seq.setInstruction(1, 4, new Instruction(Color.GRAY, Action.FUNCTION, 1)); */ /* * FIN DESCRIPTION SEQUENCE */ // seq.load(); //Console.WriteLine(seq.ToString()); //Joe.setSequence(seq); //Joe.run(); Population pop = new Population(seq, 100000, 0.8, 0.02); for (int i = 0; i < 20; i++) { pop.nextGen(); pop.run(Joe); //if (i % 20 == 0) //{ Console.WriteLine("BEST GUY GEN : " + pop.generation + " " + pop.bestGuy()); // Console.ReadLine(); // } if (pop.bestGuy().RReturn.statut.Equals("SUCCESS.")) break; } Console.WriteLine("BEST GUY GEN : " + pop.generation + " " + pop.bestGuy()); Console.ReadLine(); }
static void Main(string[] args) { /* * DEBUT DESCRIPTION PUZZLE */ Puzzle zzle = new Puzzle(9, 9); zzle.insert(0, 4, Color.GREEN); zzle.insert(4, 0, Color.GREEN); zzle.insert(4, 8, Color.GREEN); zzle.insert(8, 4, Color.GREEN); zzle.putStar(0, 4); zzle.putStar(4, 0); zzle.putStar(4, 8); zzle.putStar(8, 4); zzle.insert(1, 4, Color.BLUE); zzle.insert(2, 4, Color.BLUE); zzle.insert(3, 4, Color.BLUE); zzle.insert(4, 4, Color.BLUE); zzle.insert(5, 4, Color.BLUE); zzle.insert(6, 4, Color.BLUE); zzle.insert(7, 4, Color.BLUE); zzle.putStar(1, 4); zzle.putStar(2, 4); zzle.putStar(3, 4); zzle.move(4, 4); zzle.putStar(5, 4); zzle.putStar(6, 4); zzle.putStar(7, 4); zzle.insert(4, 1, Color.BLUE); zzle.insert(4, 2, Color.BLUE); zzle.insert(4, 3, Color.BLUE); zzle.insert(4, 5, Color.BLUE); zzle.insert(4, 6, Color.BLUE); zzle.insert(4, 7, Color.BLUE); zzle.putStar(4, 1); zzle.putStar(4, 2); zzle.putStar(4, 3); zzle.putStar(4, 5); zzle.putStar(4, 6); zzle.putStar(4, 7); zzle.countdownActive = true; zzle.countdown = 200; /*Puzzle zzle = new Puzzle(13,17); * zzle.insert(0, 0, Color.BLUE); * zzle.move(0, 0); * zzle.insert(0, 1, Color.RED); * zzle.putStar(0, 1); * zzle.insert(1, 1, Color.GREEN); * zzle.putStar(1, 1); * zzle.insert(1, 2, Color.RED); * zzle.putStar(1, 2); * zzle.insert(2, 2, Color.GREEN); * zzle.putStar(2, 2); * zzle.insert(2, 3, Color.RED); * zzle.putStar(2, 3); * zzle.insert(3, 3, Color.GREEN); * zzle.putStar(3, 3); * zzle.insert(3, 4, Color.RED); * zzle.putStar(3, 4); * zzle.insert(4, 4, Color.GREEN); * zzle.putStar(4, 4); * zzle.insert(4, 5, Color.RED); * zzle.putStar(4, 5); * zzle.insert(5, 5, Color.GREEN); * zzle.putStar(5, 5); * zzle.insert(5, 6, Color.RED); * zzle.putStar(5, 6); * zzle.insert(6, 6, Color.GREEN); * zzle.putStar(6, 6); * zzle.insert(6, 7, Color.BLUE); * zzle.putStar(6, 7); * zzle.insert(6, 8, Color.BLUE); * zzle.putStar(6, 8); * zzle.insert(6, 9, Color.BLUE); * zzle.putStar(6, 9); * zzle.insert(6, 10, Color.RED); * zzle.putStar(6, 10); * zzle.insert(7, 10, Color.GREEN); * zzle.putStar(7, 10); * zzle.insert(7, 11, Color.RED); * zzle.putStar(7, 11); * zzle.insert(8, 11, Color.GREEN); * zzle.putStar(8, 11); * zzle.insert(8, 12, Color.RED); * zzle.putStar(8, 12); * zzle.insert(9, 12, Color.GREEN); * zzle.putStar(9, 12); * zzle.insert(9, 13, Color.RED); * zzle.putStar(9, 13); * zzle.insert(10, 13, Color.GREEN); * zzle.putStar(10, 13); * zzle.insert(10, 14, Color.RED); * zzle.putStar(10, 14); * zzle.insert(11, 14, Color.GREEN); * zzle.putStar(11, 14); * zzle.insert(11, 15, Color.RED); * zzle.putStar(11, 15); * zzle.insert(12, 15, Color.GREEN); * zzle.putStar(12, 15); * zzle.insert(12, 16, Color.BLUE); * zzle.putStar(12, 16); * * zzle.countdownActive = true; * zzle.countdown = 200;*/ /* * FIN DESCRIPTION PUZZLE */ Console.WriteLine(zzle.ToString()); // Console.ReadLine(); Robo Joe = new Robo(zzle); //Joe.right(); /* * DEBUT DESCRIPTION SEQUENCE */ //Sequence seq = new Sequence(4); Sequence seq = new Sequence(2); seq.addFunction(5); /*seq.setInstruction(0,0,new Instruction(Color.GRAY,Action.PAINT_R)); * seq.setInstruction(0,1, new Instruction(Color.GRAY, Action.FUNCTION, 1)); * * seq.setInstruction(1, 0, new Instruction(Color.GRAY, Action.FORWARD)); * seq.setInstruction(1, 1, new Instruction(Color.GREEN, Action.RIGHT)); * seq.setInstruction(1, 2, new Instruction(Color.GREEN, Action.RIGHT)); * seq.setInstruction(1, 3, new Instruction(Color.RED, Action.LEFT)); * seq.setInstruction(1, 4, new Instruction(Color.GRAY, Action.FUNCTION, 1)); */ /* * FIN DESCRIPTION SEQUENCE */ // seq.load(); //Console.WriteLine(seq.ToString()); //Joe.setSequence(seq); //Joe.run(); Population pop = new Population(seq, 100000, 0.8, 0.02); for (int i = 0; i < 20; i++) { pop.nextGen(); pop.run(Joe); //if (i % 20 == 0) //{ Console.WriteLine("BEST GUY GEN : " + pop.generation + " " + pop.bestGuy()); // Console.ReadLine(); // } if (pop.bestGuy().RReturn.statut.Equals("SUCCESS.")) { break; } } Console.WriteLine("BEST GUY GEN : " + pop.generation + " " + pop.bestGuy()); Console.ReadLine(); }