public void HitBox(GenCollideEvent e) { //e.Object1.Velocity.Y = -200; (e.ObjectB as GenSprite).Color = GenU.RandomColor(); }
public void HitCave(GenCollideEvent e) { (e.ObjectB as GenSprite).Color = Color.Red; }
public void FadeOut(GenCollideEvent e) { Camera.Fade(2, Color.Black, EndGame); //camera2.Fade(2, Color.White); (e.ObjectB as GenSprite).Flicker(40f, 2f, Color.OrangeRed, true); }