コード例 #1
0
        public override void Init(DeviceInterface devIf, SceneManager sManager)
        {
 	        base.Init(devIf, sManager);

            // do a lookup to get y position
            float height = heightLookup.ValueLookup(0.25f, 0.25f) / maxDataValue;
            
            // load text
            text = new ScreenSpaceText(Math.Round((decimal)height * 10, 1) + "m", Color.Yellow, "Tahoma", FontWeight.Bold,
                                       11, new Vector3(0, 2.2f, 0), this);
            text.Init(devIf, sManager);
            sManager.AddEntity(text);
            AddDependant(text);

            Move(new Vector3(1.25f, height, 1.25f));
        }
コード例 #2
0
        public override void Init(DeviceInterface devIf, SceneManager sManager)
        {
 	        base.Init(devIf, sManager);

            vBuffer = new VertexBuffer(typeof(CustomVertex.PositionColored), 6, gDevice, Usage.None,
                                       CustomVertex.PositionColored.Format, Pool.Managed);
            CustomVertex.PositionColored[] verts = (CustomVertex.PositionColored[])vBuffer.Lock(0, LockFlags.None);

            verts[0].Color = verts[1].Color = Color.Red.ToArgb();
            verts[1].Position = new Vector3(1, 0, 0);

            verts[2].Color = verts[3].Color = Color.Green.ToArgb();
            verts[3].Position = new Vector3(0, 1, 0);

            verts[4].Color = verts[5].Color = Color.Blue.ToArgb();
            verts[5].Position = new Vector3(0, 0, 1);

            vBuffer.Unlock();

            // build selection lines
            selectionVBuffer = new VertexBuffer(typeof(CustomVertex.PositionColored), 6, gDevice, Usage.None,
                                                    CustomVertex.PositionColored.Format, Pool.Managed);
            verts = (CustomVertex.PositionColored[])selectionVBuffer.Lock(0, LockFlags.None);

            verts[0].Color = verts[1].Color = Color.Yellow.ToArgb();
            verts[1].Position = new Vector3(1, 0, 0);

            verts[2].Color = verts[3].Color = Color.Yellow.ToArgb();
            verts[3].Position = new Vector3(0, 1, 0);

            verts[4].Color = verts[5].Color = Color.Yellow.ToArgb();
            verts[5].Position = new Vector3(0, 0, 1);

            selectionVBuffer.Unlock();

            labels = new ScreenSpaceText[3];
            labels[0] = new ScreenSpaceText("x", Color.Red, "Verdana", FontWeight.Normal, 10,
                                            new Vector3(1.1f, 0, 0), this);
            labels[0].Init(devIf, sManager);
            sManager.AddEntity(labels[0]);
            labels[1] = new ScreenSpaceText("y", Color.Green, "Verdana", FontWeight.Normal, 10,
                                            new Vector3(0, 1.1f, 0), this);
            labels[1].Init(devIf, sManager);
            sManager.AddEntity(labels[1]);
            labels[2] = new ScreenSpaceText("z", Color.Blue, "Verdana", FontWeight.Normal, 10,
                                            new Vector3(0, 0, 1.1f), this);
            labels[2].Init(devIf, sManager);
            sManager.AddEntity(labels[2]);
        }