/// <summary> /// Server was shut down. /// </summary> private void frmServer_Closed(object sender, System.EventArgs e) { m_UDP.StopListen( ); //Unhook events m_UDP.OnListenStateChanged -= new ListenHandler(m_UDP_OnListenStateChanged); m_UDP.OnConnectionAuth -= new ConnectionAuthHandler(m_UDP_OnConnectionAuth); m_UDP.OnCommandReceived -= new IncomingCommandHandler(m_UDP_OnCommandReceived); m_UDP.OnConnectionStateChanged -= new ConnectionStateChangeHandler(m_UDP_OnConnectionStateChanged); }
/// <summary> /// Chat client window was closed. /// </summary> private void frmClient_Closed(object sender, System.EventArgs e) { m_UDP.StopListen( ); m_UDP.OnListenStateChanged -= new ListenHandler(m_UDP_OnListenStateChanged); m_UDP.OnLoginRequested -= new SendLoginHandler(m_UDP_OnLoginRequested); m_UDP.OnAuthFeedback -= new AuthenticatedHandler(m_UDP_OnAuthFeedback); m_UDP.OnConnectionStateChanged -= new ConnectionStateChangeHandler(m_UDP_OnConnectionStateChanged); m_UDP.OnCommandReceived -= new IncomingCommandHandler(m_UDP_OnCommandReceived); m_UDP.OnConnectionAuth -= new ConnectionAuthHandler(m_UDP_OnConnectionAuth); m_UDP.OnSocketError -= new SocketErrorHandler(m_UDP_OnSocketError); }