コード例 #1
0
ファイル: PvpLogic.cs プロジェクト: JoeChen999/scut
        public static void ExecuteMatch(object state)
        {
            var queues = CacheSet.PVPMathcQueueCache.FindAll();

            //PlayerSinglePvpLogic psp = new PlayerSinglePvpLogic();
            foreach (var queue in queues)
            {
                queue.MatchedGroupCount = 0;
                if (queue.InQueueGroups.Count <= 1)
                {
                    continue;
                }
                var groups = new List <PVPGroup>();
                groups.AddRange(queue.InQueueGroups);
                groups.Sort();
                for (int i = 0; i < groups.Count; i++)
                {
                    while ((groups[i + 1].Player.Score - groups[i].Player.Score) > 200 && i + 1 < groups.Count)
                    {
                        queue.MatchedGroupCount += 1;
                        i++;
                    }
                    if (i + 1 >= groups.Count)
                    {
                        break;
                    }
                    WRCreateNewRoom userData = new WRCreateNewRoom();
                    userData.RoomPlayerInfo.Add(groups[i].Player);
                    userData.RoomPlayerInfo.Add(groups[i + 1].Player);
                    userData.Token = GetToken();
                    var room = RoomServerManager.GetLowestLoadedRoomServer();
                    RoomServerSender.Send(room.Id, "LRCreateNewRoomHandler", userData, delegate(RemotePackage callback)
                    {
                        //TraceLog.ReleaseWrite("Player:{0} and Player:{1} match success", groups[i].Player.PlayerInfo.Id.ToString(), groups[i + 1].Player.PlayerInfo.Id.ToString());
                        var res = RemoteCommunication.ParseRemotePackage <RWCreateNewRoom>(callback.Message as byte[]);
                        WLMatchSuccess package = new WLMatchSuccess()
                        {
                            RoomId         = res.RoomId,
                            InstanceId     = res.InstanceId,
                            Token          = userData.Token,
                            RoomServerHost = room.Host,
                            RoomServerPort = room.Port,
                        };
                        package.EnemyInfo = groups[queue.MatchedGroupCount + 1].Player;
                        package.PlayerId  = groups[queue.MatchedGroupCount].Player.PlayerInfo.Id;
                        LobbyServerSender.Send(groups[queue.MatchedGroupCount].Player.LobbyServerId, "WLMatchSuccessHandler", package, delegate(RemotePackage cb) { });
                        package.EnemyInfo = groups[queue.MatchedGroupCount].Player;
                        package.PlayerId  = groups[queue.MatchedGroupCount + 1].Player.PlayerInfo.Id;
                        LobbyServerSender.Send(groups[queue.MatchedGroupCount + 1].Player.LobbyServerId, "WLMatchSuccessHandler", package, delegate(RemotePackage cb) { });
                        queue.InQueueGroups.Remove(groups[queue.MatchedGroupCount]);
                        queue.InQueueGroups.Remove(groups[queue.MatchedGroupCount + 1]);
                    });
                    i++;
                }
            }
        }