public static void InitRankList() { if (CacheSet.ArenaRankCache.FindAll().Count == 0) { PlayerLogic player = new PlayerLogic(); HeroTeamLogic ht = new HeroTeamLogic(); for (int i = 0; i < GameConsts.Arena.RobotCount; i++) { player.AddRobot(); PlayerHeroLogic ph = new PlayerHeroLogic(); ph.SetUser(player.MyPlayer.Id); ht.SetUser(player.MyPlayer.Id); var heros = new int[] { 1, 2, 5 };//GameUtils.RandomChoose(1, 4, GameConsts.Hero.MaxHeroTeamCount); foreach (int heroId in heros) { ph.AddNewHero(heroId); ph.MyHeros.Heros[heroId].HeroLv = player.MyPlayer.Level; } List <int> heroTeam = new List <int>(); heroTeam.AddRange(heros); ht.AssignHero(heroTeam); AddNewPlayer(player.MyPlayer.Id); PlayerArena pa = new PlayerArena(); pa.UserId = player.MyPlayer.Id; pa.EnemyId = 0; CacheSet.PlayerArenaCache.Add(pa); } } }