コード例 #1
0
ファイル: UseItemLogic.cs プロジェクト: JoeChen999/scut
        private void ProcessEffect1(int count, string funcParams)
        {
            int             totalAddExp = count * int.Parse(funcParams);
            PlayerHeroLogic playerHero  = new PlayerHeroLogic();

            playerHero.SetUser(m_UserId).SetHero(m_HeroId);
            playerHero.AddExp(totalAddExp);
        }
コード例 #2
0
        public override bool TakeAction()
        {
            PlayerHeroLogic ph = new PlayerHeroLogic();

            ph.SetUser(m_UserId).SetHero(m_RequestPacket.HeroId);
            foreach (var iteminfo in m_RequestPacket.Items)
            {
                ItemListItem item = new ItemListItem()
                {
                    Id    = iteminfo.Type,
                    Count = iteminfo.Count
                };
                DTItem             itemData = CacheSet.ItemTable.GetData(item.Id);
                PlayerPackageLogic pp       = new PlayerPackageLogic();
                pp.SetUser(m_UserId);
                if (!pp.DeductInventory(item))
                {
                    ErrorCode = (int)ErrorType.RequireNotMet;
                    ErrorInfo = "You have not enough item";
                    return(false);
                }

                switch ((ItemFunctions)itemData.FunctionId)
                {
                case ItemFunctions.AddHeroExp:
                    ph.AddExp(int.Parse(itemData.FunctionParams) * item.Count);
                    var heroInfo = ph.GetHeroInfo();
                    m_ResponsePacket.HeroInfo = new PBLobbyHeroInfo()
                    {
                        Type  = heroInfo.HeroType,
                        Level = heroInfo.HeroLv,
                        Exp   = heroInfo.HeroExp,
                        Might = heroInfo.Might,
                    };
                    break;

                case ItemFunctions.HeroPiece:
                    AddSpirit(item.Count);
                    break;

                default:
                    break;
                }
                m_ResponsePacket.ItemInfo.Add(new PBItemInfo()
                {
                    Type  = item.Id,
                    Count = pp.MyPackage.Inventories[item.Id]
                });
            }
            return(true);
        }