public RoomMeta(int width, int height) { _width = width; _height = height; _floorFactory = CaveFloorTextureFactory.Instance; _random = RandomFactory.Instance; _map = new MapList<ComplexTerrainEntity>(_width, _height); }
public CaveGenerator(ContentManager Content) { _content = Content; _floorFactory = CaveFloorTextureFactory.Instance; _random = RandomFactory.Instance; }