public override void Draw(GameTime gameTime) { foreach (Entity item in Entities) { item.Draw(Window); } DebugSimulationData.DrawData(this); }
public override void Initialize() { //Set house Entities.Add(new House(new Vector2f(Window.Size.X - 10, Window.Size.Y / 2))); DebugSimulationData.LoadContent(); SetFood(); SetAnimals(); SimulationData = new List <GenerationData>(); }