public static void Write(IBinaryWriter o, Kernel.Engine.Color[] d) { o.Write(d != null); if (d == null) { return; } int size = d.Length; o.Write(size); for (int i = 0; i < size; ++i) { ColorSerializer.Write(o, d[i]); } }
public static Kernel.Engine.Color[] Read(IBinaryReader o, Kernel.Engine.Color[] d) { if (o.ReadBoolean() == false) { return(null); } int size = o.ReadInt32(); if (d == null || d.Length != size) { d = new Kernel.Engine.Color[size]; } for (int i = 0; i < size; ++i) { d[i] = ColorSerializer.Read(o, d[i]); } return(d); }