public void SetField(string fieldName, object value) { switch (fieldName) { case nameof(Type): Type = (Generated.Semantic.Traits.Enums.CellType)Enum.ToObject(typeof(Generated.Semantic.Traits.Enums.CellType), value); break; case nameof(Left): Left = (Unity.AI.Planner.Traits.TraitBasedObjectId)value; break; case nameof(Right): Right = (Unity.AI.Planner.Traits.TraitBasedObjectId)value; break; case nameof(Top): Top = (Unity.AI.Planner.Traits.TraitBasedObjectId)value; break; case nameof(Bottom): Bottom = (Unity.AI.Planner.Traits.TraitBasedObjectId)value; break; default: throw new ArgumentException($"Field \"{fieldName}\" does not exist on trait Cell."); } }
public void SetField(string fieldName, object value) { switch (fieldName) { case nameof(MoveCount): MoveCount = (System.Int32)value; break; case nameof(Score): Score = (System.Int32)value; break; case nameof(GoalType): GoalType = (Generated.Semantic.Traits.Enums.CellType)Enum.ToObject(typeof(Generated.Semantic.Traits.Enums.CellType), value); break; case nameof(GoalCount): GoalCount = (System.Int32)value; break; default: throw new ArgumentException($"Field \"{fieldName}\" does not exist on trait Game."); } }